SSB4 Icon.png

Captain Falcon (SSB4)/Up special/Default: Difference between revisions

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{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes, Grabboxes and Throw==
 
===Early Grabboxes===
 
{{SSB4GrabboxTableHeader}}
{{SSB4GrabboxTableRow
|id=0
|r=4.5
|bn=0
|xpos=0.0
|ypos=12.0
|zpos=7.0
}}
{{SSB4GrabboxTableRow
|id=0
|r=5.5
|bn=0
|xpos=0.0
|ypos=8.8
|zpos=13.7
|a=f
}}
|}
 
===Late Grabboxes===
 
{{SSB4GrabboxTableHeader}}
{{SSB4GrabboxTableRow
|id=0
|r=4.5
|bn=0
|xpos=0.0
|ypos=12.0
|zpos=7.0
}}
|}
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=1
|damage=6%
|af=3
|angle=0
|bk=70
|ks=50
|fkv=0
|bn=0
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}


===Latch===
===Latch===
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|}
|}


===Attack===
===Throw===


{|class="wikitable"
{{SSB4ThrowTableHeader}}
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
{{SSB4ThrowTableRow
|-
|id=0
|Throw||12%||50||40||82||0||Yes
|damage=4%
|af=3
|angle=45
|bk=55
|ks=120
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
|}


{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}

Revision as of 13:47, August 27, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Falcon Dive.
Hitbox visualization showing Captain Falcon's grounded Falcon Dive.
Hitbox visualization showing Captain Falcon's aerial Falcon Dive.
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You can discuss this issue on the talk page or edit this page to improve it.
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Hitboxes, Grabboxes and Throw

Early Grabboxes

ID Radius Bone Offset Stretch G A
0 4.5 0 0.0 12.0 7.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
0 5.5 0 0.0 8.8 13.7 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png

Late Grabboxes

ID Radius Bone Offset Stretch G A
0 4.5 0 0.0 12.0 7.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
1 6% AngleIcon0.png Forwards 70 50 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

Latch

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 Sakurai angle 0 0 0 9.6 2 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4% AngleIcon45.png Forwards 55 120 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% Sakurai angle Forwards 60 100 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None