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Captain Falcon (SSB)/Up smash: Difference between revisions

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(New Page: {{ArticleIcons|ssb=y}} ==Overview== thumb|Hitboxes of Captain Falcon's up smash Captain Falcon does an uppercut, dealing 17% damage...)
 
(→‎Overview: falling speed, not weight. you can chain the move thrice against falcon and link, but not samus, who is heavier than those two)
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==Overview==
==Overview==
[[File:Captain Falcon Up Smash Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's up smash]]
[[File:Captain Falcon Up Smash Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's up smash]]
Captain Falcon does an uppercut, dealing 17% damage. Despite having low knockback (being the weakest [[up smash]] in ''Smash 64''), it is one of Captain Falcon's best moves, being his primary [[combo]] starter outside of his grab and aerials, and one of his best options on the ground. It knocks the opponent straight up, and has rather high [[hitstun]], increasing its combo ability. The move can chain into itself up to three times (depending on the [[weight]] of the opponent), and can lead into a grab or [[Captain Falcon (SSB)/Up aerial|up aerial]]. It has unusually short range for an up smash however, with the [[hitbox]] being Captain Falcon's body and a small area above his raised fist.
Captain Falcon does an uppercut, dealing 17% damage. Despite having low knockback (being the weakest [[up smash]] in ''Smash 64''), it is one of Captain Falcon's best moves, being his primary [[combo]] starter outside of his {{mvsub|Captain Falcon|SSB|forward throw}} and aerials, and one of his best options on the ground. It knocks the opponent straight up, and has rather high [[hitstun]], increasing its combo ability. The move can chain into itself up to three times (depending on the [[falling speed]] of the opponent), and can lead into a [[grab]], {{mvsub|Captain Falcon|SSB|up aerial}} (either to hit the opponent up for a [[combo]], or the [[semi-spike]] when near the [[edge]] at moderate percentages), or another aerial (though outside of up aerial, a {{mvsub|Captain Falcon|SSB|back aerial}} is the most useful for numerous reasons). It has unusually short range for an up smash however, with the [[hitbox]] being Captain Falcon's body and a small area above his raised fist.


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{{technical data}}

Revision as of 12:01, September 18, 2013

Overview

The hitbox of Captain Falcon's up smash in Smash 64.
Hitboxes of Captain Falcon's up smash

Captain Falcon does an uppercut, dealing 17% damage. Despite having low knockback (being the weakest up smash in Smash 64), it is one of Captain Falcon's best moves, being his primary combo starter outside of his forward throw and aerials, and one of his best options on the ground. It knocks the opponent straight up, and has rather high hitstun, increasing its combo ability. The move can chain into itself up to three times (depending on the falling speed of the opponent), and can lead into a grab, up aerial (either to hit the opponent up for a combo, or the semi-spike when near the edge at moderate percentages), or another aerial (though outside of up aerial, a back aerial is the most useful for numerous reasons). It has unusually short range for an up smash however, with the hitbox being Captain Falcon's body and a small area above his raised fist.


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