Super Smash Bros. series

Button mashing: Difference between revisions

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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
''Smash 4'' button mashing works slightly differently compared to previous games. First, the buttons cannot be used in conjunction with the control stick to decrease the amount of time spent immobilized, as using both of them together would only count as one input. Addtionally, alternating buttons such as X and Y when both are mapped to Jump by default would be counter-intuitive, since the inputs are very likely to overlap with one another; thus, the best method of button mashing is to alternate buttons mapped to different actions. One can also mash just one button for the same effect, given enough hand speed. As for the control stick, simply rotating it will assist better in breaking free than alternating two directions at once, making it easier to mash out using only the control stick than in previous games. While button inputs decrease the timer more than control stick inputs, using the latter puts characters in a better position while they are stuck in the air (either while escaping the buried state or after {{SSB4|Yoshi}}'s [[Egg Lay]]), as it prevents them from blindly attacking, dodging, or jumping during the attempt to mash out.
''Smash 4'' button mashing works slightly differently compared to previous games. First, the buttons cannot be used in conjunction with the control stick to decrease the amount of time spent immobilized, as using both of them together would only count as one collective input, unlike in ''Melee'', where a directional input and a button input could be combined. Addtionally, alternating buttons such as X and Y when both are mapped to Jump by default would be counter-intuitive, since the inputs are very likely to overlap with one another; thus, the best method of button mashing is to alternate buttons mapped to different actions. One can also mash just one button for the same effect, given enough hand speed. As for the control stick, simply rotating it will assist better in breaking free than alternating two directions at once, making it easier to mash out using only the control stick than in previous games. While button inputs decrease the timer more than control stick inputs, using the latter puts characters in a better position while they are stuck in the air (either while escaping the buried state or after {{SSB4|Yoshi}}'s [[Egg Lay]]), as it prevents them from blindly attacking, dodging, or jumping during the attempt to mash out.


==References==
==References==
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<references />
{{AllGames|Techniques}}
{{AllGames|Techniques}}

Revision as of 06:32, June 23, 2016

Button mashing often refers to the act of quickly and randomly pressing various controller inputs in the hope that one's character react favorably. It is a tactic often used by new players who are unfamiliar with the mechanics of the game, and perhaps as a crude means for chains and combos. Due mainly to the large play area and ample defenses, success in the Super Smash Bros. series is not particularly conducive with this method, as many other games in the fighting genre may be.

Button mashing does have some specific uses. For example, rapidly pressing buttons allows characters to escape situations like being stunned, grabbed, or frozen more quickly. It is also known to be used to get out of Wobbling and Ice Climbers' chain grabs.

Button mashing can also refer to repeatedly pushing the same input (or spamming), such as mashing the special button when firing Fox's Blaster. Spamming can prolong many attacks, and may also be used to increase the frequency, range, duration, etc., of others. When precise timing is not required, mashing is often the fastest and most reliable way to go. Less advanced players may choose to mash with techniques like dodging in order to increase their chances of success. The buffer system in Brawl makes this kind of button-mashing more useful as it allows automatic frame perfection.

In Super Smash Bros. Melee

To escape out of grabs more quickly, these buttons can be mashed: A, B, X, Y, L, R, Z[1]. By alternating these, it is possible to decrease the remaining grab time counter by six every frame, for example by pressing A on frame 1, B on frame 2, A on frame 3 again and so on. Additionally, every cardinal direction on the control stick further decreases remaining grab time by six. Thus, it is possible to decrease the counter by twelve on every frame, for example by alternating between left on the control stick plus A and right on the control stick and B every frame.

In Super Smash Bros. 4

Smash 4 button mashing works slightly differently compared to previous games. First, the buttons cannot be used in conjunction with the control stick to decrease the amount of time spent immobilized, as using both of them together would only count as one collective input, unlike in Melee, where a directional input and a button input could be combined. Addtionally, alternating buttons such as X and Y when both are mapped to Jump by default would be counter-intuitive, since the inputs are very likely to overlap with one another; thus, the best method of button mashing is to alternate buttons mapped to different actions. One can also mash just one button for the same effect, given enough hand speed. As for the control stick, simply rotating it will assist better in breaking free than alternating two directions at once, making it easier to mash out using only the control stick than in previous games. While button inputs decrease the timer more than control stick inputs, using the latter puts characters in a better position while they are stuck in the air (either while escaping the buried state or after Yoshi's Egg Lay), as it prevents them from blindly attacking, dodging, or jumping during the attempt to mash out.

References