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Buried: Difference between revisions

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(In Super Smash Bros. 4, the knockback-based heavy armor threshold while buried is 70.)
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Characters can only be buried if standing on the ground; otherwise, they will simply take knockback as usual. Many moves with the bury effect [[meteor smash]] airborne opponents.
Characters can only be buried if standing on the ground; otherwise, they will simply take knockback as usual. Many moves with the bury effect [[meteor smash]] airborne opponents.


In ''Melee'', buried characters cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off or the ground disappears. From ''Brawl'' onward, a character hit by a move that deals more than 100 units of knockback will be relieved of the bury effect, and be launched as usual. In ''Brawl'', the amount of knockback taken does not get reduced, allowing for reliable, early KO setups on buried characters. However, in ''Smash 4'', it is equal to 0.7x of the knockback that would have been inflicted otherwise, drastically weakening the effectiveness of such setups.  
In ''Melee'', buried characters cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off or the ground disappears. In ''Brawl'', a character hit by a move that deals more than 100 units of knockback will be relieved of the bury effect, and be launched as usual; the amount of knockback taken does not get reduced, allowing for reliable, early KO setups on buried characters. In ''Smash 4'', fighters will be relieved of the bury effect when they take more than 70 units of knockback, but they will also take 0.7x the knockback that would have been inflicted, drastically weakening the effectiveness of such setups.  


==Gallery==
==Gallery==

Revision as of 11:10, November 18, 2018

Buried is a state in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate that characters enter when hit by an attack that induces the bury status, including Headbutt, Magnitude from Togepi, Villager's down smash or a Pitfall. In this state, controls are disabled until it wears off, this point being where the once buried character will get some invincibility frames. While buried, the character cannot be grabbed. Like other status effects, button mashing reduces its duration.

The amount of time a character remains buried is dependent on that character's damage percentage; the higher the number, the longer they will be stuck to the ground.

Characters can only be buried if standing on the ground; otherwise, they will simply take knockback as usual. Many moves with the bury effect meteor smash airborne opponents.

In Melee, buried characters cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off or the ground disappears. In Brawl, a character hit by a move that deals more than 100 units of knockback will be relieved of the bury effect, and be launched as usual; the amount of knockback taken does not get reduced, allowing for reliable, early KO setups on buried characters. In Smash 4, fighters will be relieved of the bury effect when they take more than 70 units of knockback, but they will also take 0.7x the knockback that would have been inflicted, drastically weakening the effectiveness of such setups.

Gallery