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Bowser Jr. (SSB4)/Back throw

Hitbox visualization showing Bowser Jr.'s back throw.

OverviewEdit

Bowser Jr. spins around once and throws the opponent behind him, in a somewhat similar fashion to Mario's forward throw. The attack deals 12%, the most out of Bowser Jr.'s throws. It is also the strongest, allowing it to KO near the edge. However, it is still rather weak compared to common KO back throws, lacking knockback to KO under 150% at the edge without DI or rage, while also having high ending lag (38 frames) that makes it unable to follow up on and unsafe at low percentages. Combined with the fact that Bowser Jr. possesses a slow, yet only average ranged grab, this throw does not see much use in competitive play besides racking up damage.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 12%   Forwards 50 65 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 21.19 21.71 21.8 21.98 22.15 22.24 22.33 22.42 22.59 22.68 23.03 23.12 23.21 23.38 23.47 23.56 23.65 23.74 23.82 23.91 24 24.18 24.26 24.35 24.53 24.62 24.7 25.14 25.41 25.67 25.93 26.64
Interruptible 54.54 55.94 56.17 56.64 57.1 57.34 57.57 57.8 58.27 58.5 59.43 59.67 59.9 60.37 60.6 60.83 61.07 61.3 61.53 61.77 62 62.47 62.7 62.93 63.4 63.63 63.87 65.03 65.73 66.43 67.13 69
Animation length 60.68 62.24 62.5 63.02 63.54 63.8 64.06 64.32 64.84 65.1 66.14 66.4 66.66 67.18 67.44 67.7 67.96 68.22 68.48 68.74 69 69.52 69.78 70.04 70.56 70.82 71.08 72.38 73.16 73.94 74.72 76.8
Min (Jigglypuff)                                                                                                                                     
                                                                                                                                                       
Baseline                                                                                                                                                         
                                                                                                                                                       
Max (Bowser)                                                                                                                                                         
                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible