SSBM Icon.png
This article's title is unofficial.
Competitive.png

Bowser Challenge: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(The YouTube tag sucks. Always and forever.)
Line 1: Line 1:
{{ArticleIcons|melee=yes|competitive=y|unofficial=yes}}
{{ArticleIcons|melee=yes|competitive=y|unofficial=yes}}
The '''Bowser Challenge''' is a challenge in ''[[Super Smash Bros. Melee]]'' issued mostly to advanced players in certain [[tournament]]s, to beat a team of three {{SSBM|Bowser}}s on [[Fountain of Dreams]]. The challenge was originally developed by the [[Superfriends]] crew of Southern California, and posted by [[HugS]] in February 2005.
The '''Bowser Challenge''' is a challenge in ''[[Super Smash Bros. Melee]]'' issued mostly to advanced players in certain [[tournament]]s, consisting of one player beating a team of three {{SSBM|Bowser}}s on [[Fountain of Dreams]]. The challenge was originally developed by the [[Superfriends]] crew of Southern California, and it was later posted by {{Sm|HugS}} on [[Smashboards]] in February 2005.


There is no well-known equivalent to the Bowser Challenge for other games in the series, though the concept would be simple to carry across: a fight against a team of the heaviest character on one of the smallest legal stages.
There is no well-known equivalent to the Bowser Challenge for other games in the series, though the concept would be simple to carry across: a fight against a team of the heaviest character on one of the smallest legal stages.


==Rules==
==Rules==
#4 stock, no time limit (matches are expected to last no more than 2 minutes).
While some variants of the Bowser Challenge might include humorous rules for the Bowser team, such as "doing something of hilarity after KOing the challenger" or "pressing X, Y, X respectively on the [[results screen]]", the Bowser Challenge always features the following core set of rules:
#[[Team attack]] is off.
*All players have 4 stocks, with the time limit being disabled.
#The Bowser team must be composed of three players; no CPUs. The players do not have to main Bowser, but they should be of above-average skill.
*The Bowser team must be composed of three human players on the same team. The players do not have to main Bowser, but they should be of above-average skill; the Bowser team also cannot feature a CPU in it.
#The challenger may use any character.
*[[Team attack]] is turned off.
#The stage must be [[Fountain of Dreams]], the main reason being that it makes hit-and-run or spamming techniques unviable.
*The challenger, on their own team, may use any character.
#No items.
*The stage must be [[Fountain of Dreams]], as it makes hit-and-run, camping, and spamming techniques unviable.
#[[Self-destruct]]s on the Bowsers' part count as KOs in favour of the challenger.
*Items are disabled.
#The ultimate goal is for the challenger to defeat all three Bowsers.


Sometimes humorous rules are included for the Bowser team, such as "taunting at the same time (or doing something else of hilarity) after KOing the challenger", or "pressing X, Y, X respectively on the winning screen".
The goal is for the challenger to defeat all three Bowsers, accruing 12 KOs in total, with [[self-destruct]]s on the Bowsers' part also counting as KOs. The three Bowsers, meanwhile, must work together to prevent the challenger from reaching this goal.


==Difficulty==
==Difficulty==
While the match can seem in favor of the challenger due to Bowser's mobility and attack speed weaknesses (especially against faster characters such as {{SSBM|Sheik}} and {{SSBM|Fox}}), the three Bowsers can easily cover most of the stage in hitboxes, giving the challenger very little opportunity to attack safely. Combined with Bowser's weight requiring lots of damage to be delivered before landing a KO, the match itself is considered extremely difficult to win, provided that the Bowser players are semi-competent. Another disadvantage is that friendly fire is not on, allowing the Bowsers to take a considerably more aggressive fighting style against the opponent than in actual matches.
While the match can seem to be in favor of the challenger, due to Bowser's poor mobility and low attack speed (especially against faster characters such as {{SSBM|Sheik}} and {{SSBM|Fox}}), the three Bowsers can easily cover most of the stage in hitboxes due to its relatively small size, thus giving the challenger very little opportunity to safely attack; as team attack is also turned off, the Bowsers can take on an extremely aggressive fighting style that is not seen in actual tournament matches, further hindering safe approaching by the challenger. As another complication for the challenger, Bowser himself is difficult to KO; while Bowser ordinarily has a lackluster recovery, the presence of two other Bowsers makes edgeguarding almost impossible, and Bowser's high weight also makes him resistant to the upper [[blast line]].


The level of difficulty can be seen even among the highest-level players. In one tournament, famed ''Melee'' player [[Ken Hoang]] was unable to get a single KO in the match; at this same tournament, [[Captain Jack]], who was notable for successfully defeating Ken's Marth in friendlies, only got 4 KOs, as {{SSBM|Ganondorf}}.
Provided that the Bowser players are semi-competent, the Bowser Challenge is seen as being effectively impossible to win for the challenger, and its level of difficulty can be seen even amongst top-professional smashers. In one tournament, famed ''Melee'' player {{Sm|Ken Hoang}} was unable to get a single KO in the challenge, and  in the same tournament, {{Sm|Captain Jack}}, who successfully defeated Ken's Marth in friendlies, only got 4 KOs, as {{SSBM|Ganondorf}}.


There is no official evidence that proves that a professional has won a Bowser Challenge. In the present, the current record is 6 stocks out of 12 (3 KOs, 3 SDs), which is held by A Rookie and set as {{SSBM|Mario}} during SephirothKen's live stream on March 29 2014.
No official evidence proves that a professional has won a Bowser Challenge. The current, verifiable record for the challenge is 6 KOs out of a potential 12, performed by {{Sm|A Rookie}} with {{SSBM|Mario}} in one of Ken's livestreams on [[Twitch]]; this performance, however, was bolstered by 3 SDs from the Bowsers.
 
==Videos==
<youtube>r3MaCgI4FjU</youtube>
 
[http://www.twitch.tv/liquidken/b/515433780 LiquidKen's stream where A Rookie got 6 KOs (8:18:40)]


==External links==
==External links==
* [http://www.smashboards.com/showthread.php?t=49245 SmashBoards thread]
* [http://www.smashboards.com/showthread.php?t=49245 SmashBoards thread started by HugS]
 
* [https://www.youtube.com/watch?v=r3MaCgI4FjU Captain Jack's attempt, with 4 KOs]
* [http://www.twitch.tv/liquidken/b/515433780 A Rookie's attempt, with 6 KOs (at 8:18:40)]
[[Category:Competitive play]]
[[Category:Competitive play]]

Revision as of 02:47, December 1, 2014

The Bowser Challenge is a challenge in Super Smash Bros. Melee issued mostly to advanced players in certain tournaments, consisting of one player beating a team of three Bowsers on Fountain of Dreams. The challenge was originally developed by the Superfriends crew of Southern California, and it was later posted by HugS on Smashboards in February 2005.

There is no well-known equivalent to the Bowser Challenge for other games in the series, though the concept would be simple to carry across: a fight against a team of the heaviest character on one of the smallest legal stages.

Rules

While some variants of the Bowser Challenge might include humorous rules for the Bowser team, such as "doing something of hilarity after KOing the challenger" or "pressing X, Y, X respectively on the results screen", the Bowser Challenge always features the following core set of rules:

  • All players have 4 stocks, with the time limit being disabled.
  • The Bowser team must be composed of three human players on the same team. The players do not have to main Bowser, but they should be of above-average skill; the Bowser team also cannot feature a CPU in it.
  • Team attack is turned off.
  • The challenger, on their own team, may use any character.
  • The stage must be Fountain of Dreams, as it makes hit-and-run, camping, and spamming techniques unviable.
  • Items are disabled.

The goal is for the challenger to defeat all three Bowsers, accruing 12 KOs in total, with self-destructs on the Bowsers' part also counting as KOs. The three Bowsers, meanwhile, must work together to prevent the challenger from reaching this goal.

Difficulty

While the match can seem to be in favor of the challenger, due to Bowser's poor mobility and low attack speed (especially against faster characters such as Sheik and Fox), the three Bowsers can easily cover most of the stage in hitboxes due to its relatively small size, thus giving the challenger very little opportunity to safely attack; as team attack is also turned off, the Bowsers can take on an extremely aggressive fighting style that is not seen in actual tournament matches, further hindering safe approaching by the challenger. As another complication for the challenger, Bowser himself is difficult to KO; while Bowser ordinarily has a lackluster recovery, the presence of two other Bowsers makes edgeguarding almost impossible, and Bowser's high weight also makes him resistant to the upper blast line.

Provided that the Bowser players are semi-competent, the Bowser Challenge is seen as being effectively impossible to win for the challenger, and its level of difficulty can be seen even amongst top-professional smashers. In one tournament, famed Melee player Ken Hoang was unable to get a single KO in the challenge, and in the same tournament, Captain Jack, who successfully defeated Ken's Marth in friendlies, only got 4 KOs, as Ganondorf.

No official evidence proves that a professional has won a Bowser Challenge. The current, verifiable record for the challenge is 6 KOs out of a potential 12, performed by A Rookie with Mario in one of Ken's livestreams on Twitch; this performance, however, was bolstered by 3 SDs from the Bowsers.

External links