Bayonetta (SSB4)/Forward throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:BayonettaFThrowSSB4.gif|thumb|270px|Hitbox visualization showing Bayonetta's forward throw.]] | |||
==Overview== | ==Overview== | ||
The '''Tetsuzanko''', a technique based on the tie shan kao used in Bajiquan. It is her strongest and most versatile throw, as it [[KO|KOs]] at 155% while near the edge and launches opponents at an angle that is very ideal for [[edge-guarding]]. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
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{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=39}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 12:34, January 13, 2021
Overview[edit]
The Tetsuzanko, a technique based on the tie shan kao used in Bajiquan. It is her strongest and most versatile throw, as it KOs at 155% while near the edge and launches opponents at an angle that is very ideal for edge-guarding.
Throw and Hitbox Data[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | |||||||||||||||||||||||
0 | 0 | 7% | 0 | 30 | 160 | 0 | 6.0 | 0 | 0.0 | 10.0 | 5.0 | 1.0x | 2.0x | 0% | None |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
0 | 3% | Standard | 60 | 150 | 0 | 0 | None | None | |||||||||||||||
1 | 3% | Standard | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 14 |
Throw Release | 15 |
Interruptible | 43 |
Animation length | 57 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|