Banjo & Kazooie (SSBU)/Up throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Description added.) Tag: Mobile edit |
Serpent King (talk | contribs) m (Serpent King moved page Banjo & Kazooie (SSBU)/Up throw to Kazooie (SSBU)/Up throw) |
(No difference)
|
Revision as of 20:38, March 31, 2021
Banjo & Kazooie up throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview
Banjo throws the opponent overhead and Kazooie pecks them upwards. It allows for more consistent followups when down throw would otherwise be ineffective, most notably at very low percents. Can combo into aerials, although its high ending lag limits its true combo potential.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 72 | 64 | 0 | 0.0× | None |
Timing
Invincibility | 1-15 |
---|---|
Hitbox | 13-14 |
Throw Release | 15 |
Interruptible | 40 |
Animation length | 47 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|