Banjo & Kazooie (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieRapidJab.gif|thumb|380px|Hitbox visualization showing Banjo & Kazooie's rapid jab.]] | [[File:Banjo&KazooieRapidJab.gif|thumb|380px|Hitbox visualization showing Banjo & Kazooie's rapid jab.]] | ||
[[File:Banjo&KazooieRapidJabFinisher.gif|thumb|380px|Hitbox visualization showing Banjo & Kazooie's rapid jab finisher.]] | [[File:Banjo&KazooieRapidJabFinisher.gif|thumb|380px|Hitbox visualization showing Banjo & Kazooie's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
Kazooie's '''Rat-a-Tat Rap'''. After the 3 jabs. Kazooie comes out while Banjo crouches in all fours to allow her to repeatedly perform a flurry of pecks that ends with her doing a headbutt. If an opponent is hit extremely close to the duo while they perform their neutral infinite (around where Banjo's backpack is), they will be pushed back alongside the duo while they attack, allowing the move to rack up large amounts of [[damage]] if the opponent does not [[SDI]]. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' |
Revision as of 18:20, January 12, 2021
Overview
Kazooie's Rat-a-Tat Rap. After the 3 jabs. Kazooie comes out while Banjo crouches in all fours to allow her to repeatedly perform a flurry of pecks that ends with her doing a headbutt. If an opponent is hit extremely close to the duo while they perform their neutral infinite (around where Banjo's backpack is), they will be pushed back alongside the duo while they attack, allowing the move to rack up large amounts of damage if the opponent does not SDI.
Update History
- Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
Hitboxes
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 5, 7, 9, 11... |
---|---|
Finisher | 7-8 |
Interruptible | 42 |
Animation length | 72 |
Lag time |
Hitbox |
Loop point |
Interruptible |
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