Banjo & Kazooie (SSBU)/Neutral attack/Infinite: Difference between revisions
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Raul Retana (talk | contribs) m (Added hitstun/shieldstun) |
Raul Retana (talk | contribs) mNo edit summary |
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|'''+3''' frames | |'''+3''' frames | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
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|'''+3''' frames | |'''+3''' frames | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
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|'''+3''' frames | |'''+3''' frames | ||
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{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow |
Revision as of 05:46, July 9, 2020
Overview
Hitboxes
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 5, 7, 9, 11... |
---|---|
Finisher | 7-8 |
Interruptible | 42 |
Animation length | 72 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|