Banjo & Kazooie (SSBU)/Neutral attack/Hit 3: Difference between revisions
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(how did someone not realise that this is a finisher hit) |
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==Overview== | ==Overview== | ||
An uppercut to complete Banjo's claw swipe. After the {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Hit 2|alt=previous jab}}, the player may choose to use this attack, or use {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Infinite|alt=Kazooie's rapid jab}}. | An uppercut to complete Banjo's claw swipe. After the {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Hit 2|alt=previous jab}}, the player may choose to use this attack, or use {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Infinite|alt=Kazooie's rapid jab}}. This finisher usually deals less damage, but send opponents at a more vertical angle, than said rapid jab. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 10:44, July 12, 2021
Overview
An uppercut to complete Banjo's claw swipe. After the previous jab, the player may choose to use this attack, or use Kazooie's rapid jab. This finisher usually deals less damage, but send opponents at a more vertical angle, than said rapid jab.
Hitboxes
Timing
Hitboxes | 5-7 |
---|---|
Interruptible | 32 |
Animation length | 63 |
Lag time |
Hitbox |
Interruptible |
|