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Back Slash: Difference between revisions

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==Overview==
==Overview==
Shulk performs a small leap, announces "BACK SLASH!", and does a wide downwards slash attack with the Monado. The amount of [[knockback]] and damage inflicted varies depending on the direction the opponent is facing; a successful attack on an opponent's back will deal bonus damage and put them into a different knockback animation, facing away from Shulk, the same animation triggered by bouncing off a wall after suffering knockback. Back Slash's damage ranges from 9-10% with negligible knockback from the front and 16% with considerable knockback from the back. A successful back-hitting Back Slash becomes one of Shulk's most damaging attacks in Buster mode, dealing 22% with massive shield damage, and also one of Shulk's reliable KO moves with the Smash art, KOing in the early 90%s. Aesthetically, a front-hitting Back Slash makes a typical slashing sound, while a back-hitting one makes a deeper, stronger slash sound, the same sound used when {{SSB4|Ike}}'s Ragnell attacks connect.
Shulk performs a small leap, announces "BACK SLASH!", and does a wide downwards slash attack with the Monado. The amount of [[knockback]] and damage inflicted varies depending on the direction the opponent is facing; a successful attack on an opponent's back will deal bonus damage and put them into a different knockback animation, facing away from Shulk, the same animation triggered by bouncing off a wall after suffering knockback. Back Slash's damage ranges from 9-10% with negligible knockback from the front and 16% with considerable knockback from the back. A successful back-hitting Back Slash becomes one of Shulk's most damaging attacks in Buster mode, dealing 22% with massive shield damage, and also one of Shulk's reliable KO moves with the Smash art, KOing at around 90%. Aesthetically, a front-hitting Back Slash makes a typical slashing sound, while a back-hitting one makes a deeper, stronger slash sound, the same sound used when {{SSB4|Ike}}'s Ragnell attacks connect.


The small jump that Shulk performs when using the move can jump over many projectiles, and the slash can catch opponents off guard with its wide range, giving it some use as a surprise approach option. However, Shulk cannot cancel out of the move when he has initiated it: as a result, careless use of it can result in opponents punishing the attack's lag, and it can also result in a [[self-destruct]] if used too close to a ledge. In addition, despite the small lateral movement Shulk gets from initiating the move in the air, utilizing it as [[recovery]] is risky as the move does not [[edge sweet spot|sweetspot]] ledges.
The small jump that Shulk performs when using the move can jump over many projectiles, and the slash can catch opponents off guard with its wide range, giving it some use as a surprise approach option. However, Shulk cannot cancel out of the move when he has initiated it: as a result, careless use of it can result in opponents punishing the attack's lag, and it can also result in a [[self-destruct]] if used too close to a ledge. In addition, despite the small lateral movement Shulk gets from initiating the move in the air, utilizing it as [[recovery]] is risky and ineffective as the move does not [[edge sweet spot|sweetspot]] ledges.


It is also one of the few moves with a back-hitting hitstun animation, as the opponent does not automatically turn around when receiving a hit from this attack.
It is also one of the few moves with a back-hitting hitstun animation, as the opponent does not automatically turn around when receiving a hit from this attack.

Revision as of 12:07, July 10, 2015

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Back Slash
a .gif showing the differences between Back Slash when used on someones front side .vs when used against someones back side.
Shulk performing Back Slash on Mario and Dedede, demonstrating the attack's knockback discrepancy.
User Shulk
Universe Xenoblade

Back Slash (バックスラッシュ, Back Slash) is Shulk's side special move in Super Smash Bros. 4.

Overview

Shulk performs a small leap, announces "BACK SLASH!", and does a wide downwards slash attack with the Monado. The amount of knockback and damage inflicted varies depending on the direction the opponent is facing; a successful attack on an opponent's back will deal bonus damage and put them into a different knockback animation, facing away from Shulk, the same animation triggered by bouncing off a wall after suffering knockback. Back Slash's damage ranges from 9-10% with negligible knockback from the front and 16% with considerable knockback from the back. A successful back-hitting Back Slash becomes one of Shulk's most damaging attacks in Buster mode, dealing 22% with massive shield damage, and also one of Shulk's reliable KO moves with the Smash art, KOing at around 90%. Aesthetically, a front-hitting Back Slash makes a typical slashing sound, while a back-hitting one makes a deeper, stronger slash sound, the same sound used when Ike's Ragnell attacks connect.

The small jump that Shulk performs when using the move can jump over many projectiles, and the slash can catch opponents off guard with its wide range, giving it some use as a surprise approach option. However, Shulk cannot cancel out of the move when he has initiated it: as a result, careless use of it can result in opponents punishing the attack's lag, and it can also result in a self-destruct if used too close to a ledge. In addition, despite the small lateral movement Shulk gets from initiating the move in the air, utilizing it as recovery is risky and ineffective as the move does not sweetspot ledges.

It is also one of the few moves with a back-hitting hitstun animation, as the opponent does not automatically turn around when receiving a hit from this attack.

Something to note is that Back Slash's unique property works on more than just playable characters. It also behaves correctly on Smash Run enemies, Sandbag, Master and Crazy Hand, stage bosses, and even Pac-Man's Fire Hydrant (which matches which direction Pac was facing when he deployed it), among other things.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Back Slash Leap: Shulk leaps up before slashing downward towards the ground. Has reduced horizontal movement, but comes out a little faster.
  2. Back Slash Charge: Shulk leaps forward, gaining super armor for the slash. This move has increased horizontal movement, but has harshly reduced damage if not striking the back. Ending lag is additionally increased, making this version highly punishable if missed.

Origin

Back Slash is one of Shulk's physical arts in Xenoblade Chronicles, and is one of the first arts in his arsenal when he is introduced. It is Shulk's main physical art, and it does the most damage out of all the physical arts in his complete moveset. Despite doing high damage, the move deals double damage from behind, and its low cooldown makes it one of the most damaging arts Shulk has; this is hampered by needing to be behind the opponent, meaning other party members have to distract enemies with aggro (such as Reyn, who's main skill increases aggro towards himself). Otherwise, this attack deals standard damage if hit anywhere else, although the damage is still higher than an auto-attack. The difficulty of landing the move in SSB4 mirrors this behavior, as opponents need to be caught offguard for a Back Slash to land and rewards Shulk for hitting backs with either increased damage (Buster) or a reliable KO move (Smash). The red color of the Monado's beam is a reference to the red which identifies physical arts in the menus.