Super Smash Bros. 4

Little Mac (SSB4)/Up smash

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< Little Mac (SSB4)
Revision as of 10:19, March 11, 2016 by Toomai (talk | contribs) (Undid edit by Drill Blaster Mark 2: not sure how you could get that wrong "headphones" or not, just read the data)
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Overview

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Little Mac performs a circling uppercut. This is Little Mac's overall slowest non-special move, but also his most powerful if hit clean. It can tank any hit during startup, making it a great anti-air and KO move in general.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 21% 0 AngleIcon86.png 40 76 0 3.0 22 3.0 0.0 0.0 1.0x 1.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late hit
0 0 16% 0 AngleIcon85.png 25 96 0 5.0 22 3.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 16% 0 AngleIcon85.png 25 96 0 3.0 22 -1.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 16% 0 AngleIcon85.png 25 96 0 3.0 21 0.0 0.0 0.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing

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Launch resistance 8-11
Clean hit 10
Late hit 11-14
Interruptible 48
Animation length ?
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
Armor
Armour