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Pivot grab

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Revision as of 10:26, April 7, 2014 by Smashdude10 (talk | contribs) (Undid partially edit by MarioGalaxy: Not all of that info needed deletion. And, yes, the making of that section was to help understand how to rate other pivot grab. Need assistance for making graph.)
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King Dedede using a pivot grab.
Hitboxes of Meta Knight's grabs. The pivot grab is at the bottom. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.

A pivot grab (ふりむきつかみ Furimuki tsukami, Turned-around grab) is a type of grab that any character can use. While dashing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly roll behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.

Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as Yoshi, Ivysaur, and Lucas. However, characters with even longer grabs such as Zero Suit Samus, Link, and Toon Link have pivot grabs with ending lag just as long as it is with their standing and dash grabs. Some characters can preform the pivot grab better than others. To figure out who has a longer slide when performing the Pivot Grab, a character must have, a fast running speed, and low traction.

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