Ness (SSBU)/Down smash
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview
Update History
Down smash is automatically unleashed from charging state earlier and hit less often while charging (rehit rate: 3 → 4).
The physics of Ness' yo-yo string are stiffer. This improves the consistency of down smash at the ledge.
The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.
Hitboxes
Timing
Charges between | 11-12 |
---|---|
Back hit 1 | 12-15 |
back hit 2 | 17-18 |
Front hit 1 | 23-25 |
Front hit 2 | 31-32 |
Interruptible | 46 |
Animation length | 63 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
Trivia
- The front hit has a hitbox before the final hit that is deleted on the frame it appears. As such, it never appears in the game.
|