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Olimar (SSBB)/Up smash

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< Olimar (SSBB)
Revision as of 14:26, January 1, 2019 by SuperSqank (talk | contribs) (New Page: {{ArticleIcons|ssbb=y}} {{technical data}} ==Overview== Olimar points upwards and one of his Pikmin jumps up. Up smash has a surprisingly large hitbox and it is very fast for an up smas...)
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Overview

Olimar points upwards and one of his Pikmin jumps up. Up smash has a surprisingly large hitbox and it is very fast for an up smash with low startup and ending lag. Up smash has decent combo potential as it can be used after an up or down throw and it could potential combo into itself at lower percents. Barring up smash with white Pikmin, up smash is a fairly powerful up smash especially with purple Pikmin and when combined with its fast speed and deceptively large horizontal hitbox, it is one of Olimar's best kill options. Olimar can also perform a DACUS to make his up smash cover even more distance and while he gains a decent amount of extra distance with a DACUS, it is much shorter compared to some other DACUSes. Up smash is overall one of Olimar's best moves on the ground and using it correctly is a key part to playing him.

Timing

Hits on: 8-12
Animation length 32
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Legend (1 square = 1 frame)
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Lag time
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Hitbox