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  • Tech-chasing (category Techniques (SSB4))
    into another grab. In SSB4 and Ultimate, Ganondorf can use Flame Choke to tech-chase opponents, as the move is not affected by the game's grab immunity window
    5 KB (797 words) - 11:46, April 5, 2024
  • Diddy Kong (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    increases the amount of time Diddy cannot grab the ledge after using an aerial. Neutral aerial: Neutral aerial has a more exaggerated animation. The changes
    81 KB (10,554 words) - 10:02, May 1, 2024
  • Falco (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    23-24). Forward aerial: Forward aerial has less ending lag (FAF 60 → 51). Forward aerial has less landing lag (33 frames → 25). Forward aerial auto-cancels
    78 KB (10,269 words) - 22:07, May 16, 2024
  • Meta Knight (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    of Meta Knight. The changes to aerial grab releases benefit Meta Knight as while he has also lost all of his aerial grab release followups outside of Galaxia
    107 KB (13,584 words) - 16:33, February 28, 2024
  • Shulk (SSB4) (category Characters (SSB4))
    several of his strongest combos (such as a landing neutral aerial to a grab or a forward aerial wall of pain) rely on him being extremely close to his opponent/affected
    64 KB (6,628 words) - 22:46, April 10, 2024
  • Super Jump Punch (category Luigi (SSB4)) (section Luigi)
    (SSB)/Up special Luigi (SSBM)/Up special Luigi (SSBB)/Up special Luigi (SSB4)/Up special Luigi (SSBU)/Up special Dr. Mario: Dr. Mario (SSBM)/Up special Dr
    25 KB (3,308 words) - 03:43, April 19, 2024
  • Bayonetta (SSB4) (category Characters (SSB4))
    with a powerful back aerial, a neutral and up aerial that can frame-trap recovering opponents, and a meteor smash in down aerial that is incredibly powerful
    64 KB (7,256 words) - 11:16, April 11, 2024
  • Marth (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    hindering their KO potential. Forward aerial has smaller hitboxes (4u/4u/4u → 3.5u/3.5u/3.5u). Back aerial: Back aerial has less landing lag (21 frames → 17)
    82 KB (10,172 words) - 21:03, December 5, 2023
  • Auto-canceling (category Techniques (SSB4)) (section Smash 4)
    hop, opening up significant combos for it. Luigi: Luigi can auto-cancel all of his aerials (except grab aerial which doesn't have an auto-cancel window)
    21 KB (3,033 words) - 06:15, December 29, 2023
  • Luigi (SSB)/Up aerial (category Luigi (SSB))
    Luigi does an aerial flip kick, dealing 12% damage clean, and 9% damage late. Like Captain Falcon's up aerial, the angle it sends the opponent depends
    3 KB (200 words) - 15:35, September 13, 2020
  • Luigi (SSB4)/Up special/Default (category Luigi (SSB4)) (section Aerial)
    sweetspot z-offset (6.1 (grounded)/4.7 (aerial) → 7.0/5.5) 1.1.0 Super Jump Punch sweetspot size (1.7u (grounded).2,2u (aerial) → 2.2u/2.7u). Grounded Super
    3 KB (83 words) - 04:31, November 22, 2023
  • Super Leaf (category Items (SSB4)) (section In Super Smash Bros. 4)
    transforms Mario and Luigi into Raccoon Mario and Raccoon Luigi, respectively; in New Super Mario Bros. 2, it turns Luigi into Fox Luigi; in Super Mario 3D
    8 KB (944 words) - 01:26, November 27, 2022
  • Lucina (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    Bros. 4 of all time. See also: Category:Lucina players (SSB4)  Kogarasuma - Considered one of the best Lucina players in the United States. Placed 4th at
    53 KB (5,868 words) - 02:10, May 2, 2024
  • Fireball (category Luigi (SSB4)) (section Luigi)
    ball itself also has a larger hitbox (2.4u -> 3.5u). Main article: Luigi (SSB4)/Neutral special/Custom 2 Luigi's Bouncing Fireball being used in Super
    23 KB (3,067 words) - 10:01, May 1, 2024
  • Mr. Game & Watch (SSB4) (category Characters (SSB4)) (section Aerial attacks)
    hitbox is smaller (6u → 5u). Forward aerial: Forward aerial has less landing lag (22 frames → 15). Forward aerial auto-cancels earlier (frame 46 → 42)
    82 KB (8,980 words) - 14:22, May 27, 2024
  • Metal Mario (redirect from Metal Luigi) (category Characters (SSB)) (section In Super Smash Bros. Brawl and Super Smash Bros. 4)
    the player at all. Metal Mario is joined by Metal Luigi, the metallic form of Luigi who appears if Luigi is unlocked, thus making the battle even more difficult
    11 KB (1,345 words) - 04:55, February 25, 2024
  • Luigi (SSB4)/Down throw (category Luigi (SSB4))
    any aerial attack, Luigi Cyclone or Super Jump Punch. It serves as Luigi's starting move for some of his most powerful KO combos. In earlier versions of
    8 KB (1,015 words) - 10:31, November 22, 2023
  • Luigi (SSB)/Down aerial (category Luigi (SSB))
    straight into an up aerial, which can be done extremely quickly after the down aerial. At base to very low percentages, down aerial → up aerial combos are almost
    3 KB (231 words) - 13:50, April 15, 2021
  • Combo (category Techniques (SSB4)) (section SSB4)
    throw is down aerial, neutral aerial, to another down aerial, then up aerial and is finished by a sweetspot Super Jump Punch. It also gives Luigi multiple KO
    29 KB (4,737 words) - 16:34, November 10, 2023
  • Luigi (SSB4)/Back aerial (category Luigi (SSB4))
    part of a reverse aerial rush. It is a good follow up after a sourspot up air, depending on directional influence. Like forward aerial, its clean legs and
    2 KB (118 words) - 15:10, October 25, 2020
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