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  • Ike (SSB4) (category Characters (SSB4)) (section Ground attacks)
    dash attack's duration (frames 18-19 → 15-16/17-19). Dash attack has more ending lag (FAF 51 → 53). Dash attack covers less distance. Dash attack has smaller
    74 KB (8,566 words) - 03:36, April 22, 2024
  • Ryu (SSB4) (category Characters (SSB4))
    happens, cancel your Focus Attack and unleash a sick combo! Ryu's down special, Focus Attack, allows him to withstand a single attack and then unleash a counter
    54 KB (5,330 words) - 11:37, January 25, 2024
  • Zero Suit Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    compensated. Floor attacks have less ending lag (FAF 50 → 46) and back floor attack has less startup lag (frame 15 (hit 1)/27 (hit 2) → 14/23). Floor attacks have
    88 KB (11,094 words) - 07:37, May 12, 2024
  • Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    ground attack followups less reliable at higher percents, but instead allows it to combo more effectively into aerial attacks. Floor attack: Floor attacks
    77 KB (9,650 words) - 10:00, May 1, 2024
  • Shulk (SSB4) (category Characters (SSB4))
    release of SSB4. 1.0.4 Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All tilt attacks deal 1%
    64 KB (6,628 words) - 22:46, April 10, 2024
  • Mr. Game & Watch (SSB4) (category Characters (SSB4)) (section Ground attacks)
    effectively KO. Floor attacks: Floor attacks have less startup lag (frame 20 (hit 1)/32 (front hit 2)/33 (back hit 2) → 16/21). Floor attacks have a shorter
    82 KB (8,980 words) - 14:22, May 27, 2024
  • Dark Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    100 players in Super Smash Bros. 4 of all time. See also: Category:Pit players (SSB4); Category:Dark Pit players (SSB4)  Earth  (#42) - The best Pit player
    40 KB (4,099 words) - 22:34, October 27, 2023
  • Slash (redirect from Slash Attack) (section List of slash attacks)
    extends well beyond the attack itself. Bowser's up smash in SSB4, which uses the stab effect. Greninja using Water Shuriken, a projectile with the slash effect
    26 KB (440 words) - 10:02, May 1, 2024
  • Villager (SSB4) (category Characters (SSB4))
    bowling ball in front of him as a projectile, being the only smash attack in the series with infinite vertical range. Villager's neutral attack, up special
    41 KB (3,666 words) - 10:43, April 17, 2024
  • Marth (SSB4) (category Characters (SSB4)) (section Ground attacks)
    pseudo-crawl. Dash attack: Dash attack's tipper has been repositioned (z offset: 5.2 → 6.5) making it overlap less with the sourspots. Dash attack has smaller
    82 KB (10,258 words) - 21:03, December 5, 2023
  • Corrin (SSB4)/Up throw (category Corrin (SSB4))
    In dragon form, Corrin doesn't have hurtboxes. Corrin is still damageable after the throw release, however.
    1 KB (16 words) - 00:24, August 9, 2020
  • Kirby (SSB4) (category Characters (SSB4)) (section Ground attacks)
    special move was undecided. SSB4 is the only game in the series where Kirby's dash attack hasn't been changed, as his break spin attack from Brawl was retained
    70 KB (7,640 words) - 23:55, April 6, 2024
  • Corrin (SSB4)/Down throw (category Corrin (SSB4))
    into a running up aerial, but just barely. In dragon form, Corrin doesn't have hurtboxes. Corrin is still damageable after the throw release, however.
    2 KB (68 words) - 11:39, January 4, 2021
  • Mii Gunner (SSB4) (category Characters (SSB4))
    has the most flame attacks of any character in any Smash game. Mii Gunner is the only character with a 4-hit standard attack. This attack resembles Pit's
    30 KB (2,791 words) - 15:51, March 17, 2024
  • Corrin (SSB4)/Forward aerial (category Corrin (SSB4)) (section Attack)
    Corrin slashes the Omega Yato forwards from top to bottom. It deals 7.5% damage throughout the entire blade, has decent range and has low starting lag
    2 KB (78 words) - 18:34, November 21, 2021
  • Lock (category Techniques (SSB4)) (section In SSB4)
    his jab if he hits them with the front of his fist, so he must be close to his opponent when he jab locks them. In SSB4, the jab lock only works up to three
    25 KB (1,313 words) - 00:45, April 12, 2024
  • using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. This was
    70 KB (9,213 words) - 02:18, June 10, 2024
  • Corrin (SSB4)/Neutral aerial (category Corrin (SSB4)) (section Attack)
    one of his limbs, spinning them weakly. Fairly reliably hits all around Corrin's body, making this move ideal for interrupting opponent's combos. Additionally
    4 KB (105 words) - 12:45, November 20, 2021
  • (but not identical to) Roy's jumps in SSB4. She also has a new screen KO animation. However, she will revert to her SSB4 idle pose and crouch when holding
    61 KB (7,045 words) - 21:20, May 15, 2024
  • Down tilt (redirect from Strong Down attack) (category Tilt attacks) (section Crouching attacks)
    is the only normal attack in the series whose startup can be cancelled by shielding. Crouching attacks are a unique type of attack related to down tilts
    12 KB (827 words) - 00:19, November 28, 2023
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