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Kirby (SSB)/Forward aerial

OverviewEdit

 
Hitboxes of Kirby's fair.

Kirby uses his two feet to drill forward for 8 hits, doing 2% damage per kick and 6% damage on the 8th hit for a total of 20% damage. It's a viable edgeguarding move with decent knockback (though back aerial and down aerial are better), and can combo well, as well as being a quick and easy-to-use damage racker due to the large amount of hits. However, like other drills, the move can be DI'd out of. While it can be DI'd out however, a Kirby can trick his opponent by only using the first 2/3 hits, allowing easy combos to forward smash and up tilt (such as up tilt x2 weak forward air, up tilt, weak forward air, f-smash vs. Falcon at 0, a combo seen in multiple training mode combo videos). This is however difficult to do. Some of the moves that can go with this move include a forward smash, an up tilt, and a down aerial.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-7 (loop)
0 0 2% 0   0 100 30 190 0 0 150 220           Kick
1 0 2% 0   0 100 30 180 0 0 150 100           Kick
Hit 8
0 0 6% 0   10 120 0 190 0 0 150 220           Kick
1 0 6% 0   10 120 0 180 0 0 150 100           Kick
Landing hit
0 0 3% 0   0 100 80 150 0 0 150 220           Kick
1 0 3% 0   0 100 80 135 0 0 150 100           Kick

TimingEdit

Initial autocancel 1-7
Hits 8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26-27, 28
Ending autocancel 29-
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Hitbox 1-3
Animation length 30
L-cancelled animation length 4
Normal                                                             
L-cancelled                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel