List of updates (SSB4)/1.1.5 changelog

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This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Bayonetta

  • Template:Bufff
  •   Forward smash has less knockback growth: 105 → 102.
  •   Up smash has less knockback growth: 92 → 90.
  •   Heel Slide's second hit has more ending lag.
  •   Witch Time has more ending lag.
  •   Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.

Technical changelist

Bowser

  •   Air speed: 0.98 → 1
  •   Weight: 128 → 130

Charizard

  •   Air speed: 0.87 → 0.92
  •   Weight: 115 → 116
  •   Neutral air landing lag: 22 frames → 20
  •   Forward air landing lag: 31 frames → 22
  •   Back air landing lag: 33 frames → 24
  •   Up air landing lag: 22 frames → 20
  •   Down air landing lag: 35 frames → 33

Cloud

  •   Forward smash's third hit has lower knockback growth: 119 → 115.
  •   Down smash's second hit has lower knockback growth: 96 → 94.
  •   Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
  •   Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
  •   Aerial Finishing Touch deals less knockback.
  •   Limit Charge takes longer to fully charge.

Corrin

  •   Walk and run speed reduced.
  •   Neutral air damage: 8% (early)/6.5% (late) → 7%/5.5%
  •   Forward air damage: 8.5% → 7.5%
  •   Up air damage: 10% → 9%
  •   Dragon Fang Shot fully charged damage: 13% → 11%
  •   Counter Surge knockback reduced.

Duck Hunt

  •   Forward smash's third hit has higher knockback growth: 123 → 125.
  •   Up smash's third hit has higher knockback growth: 153 → 155.
  •   Down smash's third hit has higher knockback growth: 110 → 112.

Ganondorf

  •   Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
  •   Neutral attack start-up: 8 frames → 7.
  •   Neutral attack ending lag: 35 frames → 29.
  •   Dash attack ending lag: 41 frames → 37.
  •   Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
  •   Grounded Wizard's Foot (clean) damage: 12% → 14%
  •   Grounded Wizard's Foot (late) damage: 10% → 12%
  •   Grounded Wizard's Dropkick (clean) damage: 9% → 11%
  •   Grounded Wizard's Dropkick (late) damage: 7% → 9%
  •   Grounded Wizard's Assault (clean) damage: 10% → 12%
  •   Grounded Wizard's Assault (late) damage: 9% → 11%

Greninja

  •   Standing grab startup: 14F → 11F
  •   Dash attack hitbox startup: 9F → 6F
  •   Hydro Pump no longer bonks on the side of certain stages.

Kirby

  •   Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
  •   Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
  •   Down smash knockback growth: 109 → 110 (early).
  •   All varations of Hammer Flip knockback growth: 76 → 78.

Link

  •   Down smash hit 2 KBG: 57 → 63
  •   Dash attack KBG: 78/72 → 85/77
  •   Dash attack angles: 45/60/70° → 45/50/55°

Meta Knight

  •   Forward aerial has less landing lag: 20 → 16.
  •   Up aerial damage: 5% → 4%.
  •   Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
  •   Up aerial SDI multiplier: 1.0x → 1.5x.

Mewtwo

  •   Mewtwo is heavier (72 → 74).
  •   Mewtwo dashes faster.

Mr. Game & Watch

  •   Back aerial landing hitbox damage: 3.5 → 4.5%

Pac-Man

  •   Forward smash KBG: 97/100 → 99/102
  •   Up smash hit 2 KBG: 95/90 → 97/92
  •   Down smash KBG: 84/90 → 86/92
  •   Back air KBG: 98 → 100

Palutena

  •   Neutral infinite finisher deals more damage: 3% → 3.5%.
  •   Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
  •   Forward aerial deals more damage: 8% → 9% with its knockback compensated.

Robin

Samus

  •   Air speed: 0.95 → 1.03
  •   Gravity: 0.75 → 0.77
  •   Fall speed: 1.25 → 1.3
  •   Fastfall speed: 2 → 2.08

Sheik

  •   Weight decreased: 84 → 81.
  •   Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
  •   Forward throw has more knockback growth: 65 → 72.
  •   Forward throw's angle has been altered: 70° → 72°.
  •   Down throw's angle has been altered: 80° → 77°.
  •   Down throw has more knockback growth: 75 → 90.
  •   Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
  •   Needle Storm has reduced range.
  •   Down smash's knockback growth increased: 155 → 165.

Zelda

  •   Jab damage: 8% → 11%
  •   Forward tilt startup: frame 12 → 10
  •   Neutral air damage: 7-11% → 11-15%
  •   Up air damage: 15% → 17%

Zero Suit Samus

  •   Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
  •   Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
  •   Back throw damage: 6% → 8%
  •   Down Throw deals less damage: 7% → 5%, with knockback compensated.
  •   Plasma Whip (Sweetspot) deals more damage: 6% → 7%.

References