SSBU Icon.png

Mii Brawler (SSBU)/Forward tilt

< Mii Brawler (SSBU)
Revision as of 19:40, July 28, 2022 by DrakRoar (talk | contribs) (→‎Hitboxes)
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Mii Brawler forward tilt hitbox visualizations.
MiiBrawlerFTiltUpSSBU.gif
MiiBrawlerFTiltSSBU.gif
MiiBrawlerFTiltDownSSBU.gif

OverviewEdit

Mii Brawler performs a roundhouse kick, extremely similar to the one done by Mario. This move is often used as a safe option to keep approaching opponents away, and its use outside of this is limited, usually as an unoptimal follow-up to neutral air.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 8.5% 0   Forward 34 86 0   3.5 legr 3.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.5% 0   Forward 34 86 0   4.0 kneer 5.3 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.5% 0   Forward 34 86 0   2.5 legr -0.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Angled forward
0 0 0 8.0% 0   Forward 34 86 0   3.5 legr 3.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Forward 34 86 0   4.0 kneer 5.3 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Forward 34 86 0   2.5 legr -0.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Angled down
0 0 0 8.3% 0   Forward 34 86 0   3.5 legr 3.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.3% 0   Forward 34 86 0   4.0 kneer 5.3 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.3% 0   Forward 34 86 0   2.5 legr -0.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 6-8
Interruptible 28
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible