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Steve (SSBU)/Up tilt

Hitbox visualization showing Steve's up tilt with no axe.
Hitbox visualization showing Steve's up til with a tool other than gold.
Hitbox visualization showing Steve's up tilt with a gold axe.
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Overview

Hitboxes

No Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 5.2% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Punch   All All            
Late
0 0 0 5.2% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Punch   All All            

Wood Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 6.5% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.2× 0%               Kick   All All            
Late
0 0 0 6.5% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.2× 0%               Kick   All All            

Stone Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 7.15% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.15% 0   Standard 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 7.15% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.15% 0   Standard 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Iron Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 7.8% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.8% 0   Standard 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 7.8% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.8% 0   Standard 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Gold Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 6.5% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 6.5% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Diamond Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 8.775% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.775% 0   Standard 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 8.775% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.775% 0   Standard 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Early hit (Not Gold, Gold) 6, 4
Late hit (Not Gold, Gold) 7-9, 5-7
Interruptible (Not Gold, Gold) 17, 13
Animation length (Not Gold, Gold 17, 13
Not Gold                                   
Gold                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible