SSBU Icon.png

Donkey Kong (SSBU)/Up tilt

< Donkey Kong (SSBU)
Revision as of 15:57, January 30, 2020 by Invy (talk | contribs) (→‎Hitboxes: Fixed trip formatting)
Hitbox visualization showing Donkey Kong's up tilt.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Standard 40 105 0   4.8 shoulderr 2.7 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 9.0% 0   Standard 40 110 0   4.0 armr 3.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Standard 40 115 0   5.3 armr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Hitbox 5-11
Intangibility* 5-11
Interruptible 39
Animation length 48
                                                                                               
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

*Intangibility occurs on attacking arm only.