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Fox (SSBM)/Neutral aerial

< Fox (SSBM)
Revision as of 01:12, May 24, 2019 by KayGBee (talk | contribs) (L-cancelled animation length was changed from 7.5 to 7. L-cancelling a move causes the aerial attack's landing animation to play at double speed, cutting the lag time in half (rounded down).)
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OverviewEdit

 
The hitbox of Fox's neutral aerial

Fox does a flying kick, being an easily identifiable sex kick. It has very quick startup, in addition of having decent knockback when it first comes out. With its long duration and extreme speed, it is a good option against shields, and a very good move to be used in a short hop or as an aerial approach. It also helps when an opponent is approaching or near him - combined with Fox's fast falling speed, it's also an excellent move to use in a SHFFL while approaching, as Fox can then lead into other moves easily, such as a waveshine. Overall, it's a move commonly used in Fox's metagame due to its versatility.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 12% 0   10 100 0 3.49587 4 0.0 0.0 0.0             Kick
1 0 12% 0   10 100 0 3.49587 7 2.327976 0.0 0.0             Kick
2 0 12% 0   10 100 0 2.991996 13 2.327976 0.0 0.0             Kick
Late
0 0 9% 0   0 100 0 3.49587 4 0.0 0.0 0.0             Kick
1 0 9% 0   0 100 0 3.49587 7 2.327976 0.0 0.0             Kick
2 0 9% 0   0 100 0 2.991996 13 2.327976 0.0 0.0             Kick

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 4-7
Late hit 8-31
Ending autocancel 37-
Interruptible 42
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

Similar movesEdit