Hitbox visualization showing Sonic's up aerial.

Overview

A scissor kick. Its very large auto-cancel window makes it deceptively safe and easy to avoid even its fairly low landing lag. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, it is a viable KOing option near the upper blast line, especially as a follow-up from Spring Jump. Both hits don't always connect very reliably however. Despite this, the move still possesses good combo potential should the second hit land. It also has the lowest start up (tied with forward aerial) of Sonic's aerials, coming out on frame 5.

Update history

  9.0.0

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 0 50 90   3.0 top 0.0 7.0 3.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 0 50 90   3.0 top 0.0 7.0 -3.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 3.0% 0   Standard 0 50 120   4.0 top 0.0 7.0 7.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 3.0% 0   Standard 0 50 120   4.0 top 0.0 7.0 -7.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 8.0% 0   Standard 66 68 0   7.0 top 0.0 20.0 0.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 66 68 0   6.0 top 0.0 15.0 0.0 1.2× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Standard 66 68 0   4.5 top 0.0 10.0 0.0 1.2× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-4
Hit 1 5-7
Hit 2 14-15
Ending autocancel 16-
Interruptible 40
Animation length 54
                                                                                                           
                                                                                                           

Landing lag

Animation length 13
                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

Trivia

The late auto-cancel window is listed to start on frame 11 but as it is listed after the command to remove the second hit's hitboxes in the move's script, it does not auto-cancel until frame 16. This was carried over from the previous two games.