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Luigi (SSB4)/Down tilt

< Luigi (SSB4)
Revision as of 14:29, January 8, 2018 by Zeckemyro (talk | contribs)
Hitbox visualization showing Luigi's down tilt.

Overview

A back shin kick. It can potentially trip opponents at low percentages, and is able to hit opponents that are trying to grab the edge.

In 1.1.0, it was adjusted substantially. The change to the Sakurai angle made it much less reliable as a combo starter. At the same time, it became more efficient as way to edgeguard, although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.

It's new knockback angle removed any combo potential aside from grab if it trips at low percent. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and Luigi Cyclone.

Patch 1.1.0 made down tilt Luigi's worst move because everything it does can be done better by another move.

Update history

  1.1.0

  •   Interruptibility: frame 30 → 27.
  •   Angle: 74° → 361°.
  •   Knockback: 38 base/54 scaling → 20 base/65 scaling.
  •   Trip chance: 35% → 25%.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0   20 65 0 4.8 9 3.0 0.0 0.0 1.0x 1.0x 25%               Kick  
1 0 8% 0   20 65 0 3.8 8 2.0 0.0 0.0 1.0x 1.0x 25%               Kick  

Timing

Hitboxes 5-8
Interruptible 27
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible