Super Smash Bros. Melee

Luigi (SSBM)/Down tilt

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Hitbox visualization showing Luigi's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Luigi performs a tripping kick attack. At Frame 5, this is Luigi's slowest tilt, although it's still pretty fast. However, this move has many setbacks. Firstly, its hitbox is quite small, which can make it difficult to land in a match. The move also has a high amount of endlag. Finally, its KO potential is nonexistent, only beginning to KO at very high percentages.

Its low knockback does give it some niche uses, however, as at very high percentages it can set up into his up tilt or his aerials; its aforementioned small hitbox and high endlag can make it difficult for this potential to be realized, though.

As a whole, Luigi's down tilt is among his weakest moves, as it'll always be outclassed by many of his safer combo tools, like his down smash or up tilt.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 9% 0 AngleIcon80.png 10 80 0 3.906 55 2.7342 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 9% 0 AngleIcon80.png 10 80 0 3.1248 54 1.5624 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
2 0 9% 0 AngleIcon80.png 10 80 0 2.3436 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick

Timing[edit]

Hitboxes 5-8
Animation length 34
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox