Super Smash Bros. 4

Meta Knight (SSB4)/Forward smash: Difference between revisions

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==Overview==
==Overview==
Meta Knight pulls Galaxia back and slashes outward. It takes some time to start up, but is released instantaneously after charging. This, coupled with its power, deceptive range and minimal ending lag via IASA-frames, makes it a surprisingly good tool to use in mix-ups, and a very powerful way to punish mis-spaced moves from opponents. Due to the nature of this attack, it can also be used as an effective mindgame tool, if Meta Knight can keep his opponent guessing about when the attack will come out, as well as his options upon performing one on low-percentage-hit, shield or whiff.
Meta Knight pulls Galaxia back and slashes outward. It takes some time to start up, but is released instantaneously after charging. This, coupled with its power, deceptive range and minimal ending lag via IASA-frames, makes it a surprisingly good tool to use in mix-ups, and a very powerful way to punish mis-spaced moves from opponents. Due to the nature of this attack, it can also be used as an effective mindgame tool, if Meta Knight can keep his opponent guessing about when the attack will come out, as well as his options upon performing one on low-percentage-hit, shield or whiff.
With its unusual combination of low risk and high reward, it is considered to be one of the best forward smashes in the game.


==Hitboxes==
==Hitboxes==

Revision as of 10:19, October 21, 2016

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Overview

Meta Knight pulls Galaxia back and slashes outward. It takes some time to start up, but is released instantaneously after charging. This, coupled with its power, deceptive range and minimal ending lag via IASA-frames, makes it a surprisingly good tool to use in mix-ups, and a very powerful way to punish mis-spaced moves from opponents. Due to the nature of this attack, it can also be used as an effective mindgame tool, if Meta Knight can keep his opponent guessing about when the attack will come out, as well as his options upon performing one on low-percentage-hit, shield or whiff.

With its unusual combination of low risk and high reward, it is considered to be one of the best forward smashes in the game.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 16% 0 Sakurai angle 30 108 0 6.2 ? 0.0 5.0 9.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 16% 0 Sakurai angle 30 98 0 5.2 ? 0.0 5.0 13.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing

Hitboxes 24
Interruptible 42
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible