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L-canceling: Difference between revisions

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(added a /new/ image for lcancelling. much better, in my opinion. sorry about before.)
(clarifying frame data, double check please.)
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[[Image:Lcancelink.gif|thumb|Two Links performing a down air. The red Link uses an L-cancel, and can input his shield in half the time of the green Link]]
[[Image:Lcancelink.gif|thumb|Two Links performing a down air. The red Link uses an L-cancel, and can input his shield in half the time of the green Link]]


'''L-canceling''' (officially termed as '''smooth landing''') is a technique in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-cancelling is done by pressing a shield button 11 [[frame]]s before landing during an aerial attack (the grab button also works because of its unique properties).
'''L-canceling''' (officially termed as '''smooth landing''') is a technique in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-cancelling is done by pressing a shield button 11 [[frame]]s before landing during an aerial attack in [[SSB64]] (the grab button also works because of its unique properties), or by pressing the shield button 6 frames before or on the first frame of landing in [[SSBM]].


Only regular aerial attacks can be L-cancelled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]led then L-cancelling has no effect.
Only regular aerial attacks can be L-cancelled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]led then L-cancelling has no effect.


===In ''Super Smash Bros.''===
===In ''Super Smash Bros.''===
Better known as '''Z-cancelling''' as the [[Z button]] is the shield button, L-cancelling in ''Super Smash Bros.'' causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as [[double jump cancel]]ling, resulting in [[shield break combo]]s.
Better known as '''Z-cancelling''' as the [[Z button]] is the shield button, L-cancelling in ''Super Smash Bros.' is performed by pressing Z 11 or less frames before landing. Doing so causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as [[double jump cancel]]ling, resulting in [[shield break combo]]s.


===In ''Super Smash Bros. Melee''===
===In ''Super Smash Bros. Melee''===
L-cancelling in ''Melee'' causes the air attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-cancelled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably {{SSBM|Bowser}} and {{SSBM|Ganondorf}}.
L-cancelling in ''Melee'' is performed by pressing L or R 6 frames before landing, or on the first frame of landing. Doing so causes the air attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-cancelled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably {{SSBM|Bowser}} and {{SSBM|Ganondorf}}.


===In ''Super Smash Bros. Brawl''===
===In ''Super Smash Bros. Brawl''===

Revision as of 11:33, September 24, 2013

This article is for the technique about L-canceling. For the smasher of the same name, see L Cancel.
Two Links performing a down air. The red Link uses an L-cancel, and can input his shield in half the time of the green Link

L-canceling (officially termed as smooth landing) is a technique in both Super Smash Bros. and Super Smash Bros. Melee that allows characters to act faster than usual when landing in the middle of an aerial attack. L-cancelling is done by pressing a shield button 11 frames before landing during an aerial attack in SSB64 (the grab button also works because of its unique properties), or by pressing the shield button 6 frames before or on the first frame of landing in SSBM.

Only regular aerial attacks can be L-cancelled; special moves that have landing lag cannot. If an attack is auto-cancelled then L-cancelling has no effect.

In Super Smash Bros.

Better known as Z-cancelling as the Z button is the shield button, L-cancelling in Super Smash Bros.' is performed by pressing Z 11 or less frames before landing. Doing so causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as double jump cancelling, resulting in shield break combos.

In Super Smash Bros. Melee

L-cancelling in Melee is performed by pressing L or R 6 frames before landing, or on the first frame of landing. Doing so causes the air attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-cancelled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably Bowser and Ganondorf.

In Super Smash Bros. Brawl

L-cancelling is not present in Brawl for unclear reasons. The most common theory is that, like the removal of wave dashing, L-cancelling's removal was to shift the game's focus away from competitive depth towards casual accessibility. The lack of L-cancelling acts as an indirect nerf to characters that have aerial attacks with heavier landing lag and/or low jumps (most notably Ganondorf).

Notes