Reflection: Difference between revisions

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*[[Ness (SSBM)|Ness's]] side smash
*[[Ness (SSBM)|Ness's]] side smash
*[[Mario (SSBM)|Mario's]] side special, [[Cape]]
*[[Mario (SSBM)|Mario's]] side special, [[Cape]]
*[[Falco (SSBM)|Falco's]] down special, [[Reflector#Falco|Reflector]]
*[[Falco (SSBM)|Falco's]] down special, [[Reflector (move)#Falco|Reflector]]
*[[Mewtwo (SSBM)|Mewtwo's]] side special, [[Confusion]] (doesn't change owner of the projectile)
*[[Mewtwo (SSBM)|Mewtwo's]] side special, [[Confusion]] (doesn't change owner of the projectile)
*[[Zelda (SSBM)|Zelda's]] neutral special, [[Nayru's Love]]
*[[Zelda (SSBM)|Zelda's]] neutral special, [[Nayru's Love]]
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==In [[Super Smash Bros. Brawl]]==
==In [[Super Smash Bros. Brawl]]==
In ''Brawl'', many characters have reflectors. These include the following:
In ''Brawl'', many characters have reflectors. These include the following:
*[[Fox (SSBB)|Fox's]] down special, [[Reflector]]
*[[Fox (SSBB)|Fox's]] down special, Reflector
*[[Ness (SSBB)|Ness's]] side smash
*[[Ness (SSBB)|Ness's]] side smash
*[[Falco (SSBB)|Falco's]] down special, [[Reflector]]
*[[Falco (SSBB)|Falco's]] down special, Reflector
*[[Wolf (SSBB)|Wolf's]] down special, [[Reflector#Wolf|Reflector]]
*[[Wolf (SSBB)|Wolf's]] down special, [[Reflector (move)#Wolf|Reflector]]
*[[Zelda (SSBB)|Zelda's]] neutral special, [[Nayru's Love]]
*[[Zelda (SSBB)|Zelda's]] neutral special, [[Nayru's Love]]
*[[R.O.B. (SSBB)|R.O.B.'s]] side special, [[Arm Rotor]]
*[[R.O.B. (SSBB)|R.O.B.'s]] side special, [[Arm Rotor]]

Revision as of 17:38, July 31, 2010

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For the move shared by the Star Fox characters, see Reflector (move).

A reflector is an attack, usually a special move, that hitboxes reflect any projectiles or thrown item they collide with in the Super Smash Bros. games. Generally, when projectiles are reflected, they become stronger and sometimes move faster upon being relfected (depends on the specific reflector). It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain One-hit KO potential. In Melee, if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a shield break. In Brawl, a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with.

Reflectors are generally very useful moves that can be vital, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, then those who lack a reliable reflector.

In Super Smash Bros.

In Super Smash Bros., only two moves could reflect projectiles:

In Super Smash Bros. Melee

In Melee, a few more reflectors were added.

In Super Smash Bros. Brawl

In Brawl, many characters have reflectors. These include the following: