Ness (SSBM)/Down tilt: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:NessDTiltSSBM.gif|thumb|300px|Hitbox visualization showing Ness's down tilt.]] | [[File:NessDTiltSSBM.gif|thumb|300px|Hitbox visualization showing Ness's down tilt.]] | ||
==Application== | |||
Ness' down tilt sees significant use for its ability to rapidly [[jab reset]] prone opponents as well as general damage-building, but unlike [[Pikachu_(SSBM)/Neutral_attack|other attacks]] of the same type it also has low ending-lag giving it additional use similar to a [[jab]] as well as the ability to push away shielding opponents to limit their retaliation options. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 21:27, September 8, 2022
Application[edit]
Ness' down tilt sees significant use for its ability to rapidly jab reset prone opponents as well as general damage-building, but unlike other attacks of the same type it also has low ending-lag giving it additional use similar to a jab as well as the ability to push away shielding opponents to limit their retaliation options.
Hitboxes[edit]
Timing[edit]
Earliest continuable is for another down tilt only.
Hitbox 1 | 3-5 |
---|---|
Earliest continuable frame | 8 |
Animation length | 13 |
Lag time |
Hitbox |
Earliest continuable point |
|