Banjo & Kazooie (SSBU)/Neutral attack/Hit 2: Difference between revisions
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==Overview== | ==Overview== | ||
Banjo’s '''Claw Swipe'''. It's similar to his [[Banjo & Kazooie (SSBU)/Neutral attack/Hit 1|first jab]], although he now performs another swipe that's also quick. It can then be followed by [[Banjo & Kazooie (SSBU)/Neutral attack/Infinite|his infinite jab]]. | Banjo’s '''Claw Swipe'''. It's similar to his [[Banjo & Kazooie (SSBU)/Neutral attack/Hit 1|first jab]], although he now performs another swipe that's also quick. It can then be followed by [[Banjo & Kazooie (SSBU)/Neutral attack/Hit 3|the third hit]], then [[Banjo & Kazooie (SSBU)/Neutral attack/Infinite|his infinite jab]]. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 18:11, January 12, 2021
Overview
Banjo’s Claw Swipe. It's similar to his first jab, although he now performs another swipe that's also quick. It can then be followed by the third hit, then his infinite jab.
Hitboxes
Timing
Hitboxes | 4-6 |
---|---|
Earliest continuable | 10 |
Interruptible | 25 |
Animation length | 45 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|