Bowser (SSBB)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Bowser lays the opponent on the floor, rears back, and performs a belly flop, dealing 12% damage. The attack cannot KO opponents regardless of percentage, but is the most damaging of all his throws, while its low knockback gives opportunities for Bowser players to either space one of his tilts, deploy a [[Bowser (SSBB)/Forward | Bowser lays the opponent on the floor, rears back, and performs a belly flop, dealing 12% damage. The attack cannot KO opponents regardless of percentage, but is the most damaging of all his throws, while its low knockback gives opportunities for Bowser players to either space one of his tilts, deploy a [[Bowser (SSBB)/Forward aerial|forward air]], or run up close for an [[Bowser (SSBB)/Up smash|up smash]], though the former two are safer options to choose from. | ||
Down throw is generally used for opponents towards the center of the stage. If the throw is beginning to stale, up throw can alternatively be used to refresh it. | Down throw is generally used for opponents towards the center of the stage. If the throw is beginning to stale, up throw can alternatively be used to refresh it. |
Revision as of 19:11, July 25, 2020
Overview
Bowser lays the opponent on the floor, rears back, and performs a belly flop, dealing 12% damage. The attack cannot KO opponents regardless of percentage, but is the most damaging of all his throws, while its low knockback gives opportunities for Bowser players to either space one of his tilts, deploy a forward air, or run up close for an up smash, though the former two are safer options to choose from.
Down throw is generally used for opponents towards the center of the stage. If the throw is beginning to stale, up throw can alternatively be used to refresh it.
Throw and Hitbox Data
Hitbox
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0% | Forwards | 75 | 30 | 0 | 0 | 1.0x | None | 0% | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | None |
Timing
Invincibility | 1-8 |
---|---|
Hitbox | 45 |
Throw Release | 56 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |