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Character artwork: Difference between revisions

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(Added section on ''Super Smash Bros.'' This page will eventually be updated to include all games.)
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[[File:Mario SSBU.png|thumb|right|The official character artwork for Mario in ''[[Super Smash Bros. Ultimate]]''. This version of the render has a transparent background.]]
[[File:Mario SSBU.png|thumb|right|The official character artwork for Mario in ''[[Super Smash Bros. Ultimate]]''. This version of the render has a transparent background.]]
'''Character artwork''' refers to the official images of the playable ''Smash'' fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original ''Super Smash Bros.'', the artwork for the characters were 2D illustrations not seen in the game itself. From ''[[Melee]]'' onward, however, they were rendered from 3D models at a far higher quality than how they appear in gameplay. In ''Melee'', some pieces of character artwork were used in-game. Starting in ''[[Brawl]]'', cropped versions of the character artwork are used in the [[character selection screen]].  In ''Brawl'' and ''Smash 4'', each character's main render also serves as the basis of their [[Classic Mode]] [[trophy]]. The character renders in ''Smash 4'' and ''Ultimate'' were also the basis of the poses for the ''Super Smash Bros.'' series of [[amiibo]].
'''Character artwork''' refers to the official images of the playable ''Smash'' fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original ''Super Smash Bros.'', the artwork for the characters were 2D illustrations not seen in the game itself. From ''[[Melee]]'' onward, however, they were rendered from 3D models at a far higher quality than how they appear in gameplay. In ''Melee'', some pieces of character artwork were used in-game. Starting in ''[[Brawl]]'', cropped versions of the character artwork are used in the [[character selection screen]].  In ''Brawl'' and ''Smash 4'', each character's main render also serves as the basis of their [[Classic Mode]] [[trophy]]. The character renders in ''Smash 4'' and ''Ultimate'' were also the basis of the poses for the ''Super Smash Bros.'' series of [[amiibo]].
==''[[Super Smash Bros.]]''==
The character artwork of ''Super Smash Bros.'' is very different from all the games proceeding it, not only because of the 2D artwork but also due having a very unique style from other artwork at the time. Instead of being created in a more realistic and detailed matter, the roster is drawn in a more simplified, cartoony style. Characters that look noticeably different from their original series are {{SSB|Link}} and {{SSB|Fox}}, who have a very different look that is never seen outside of other official look.
[[File:Super Smash Select.png|thumb|left|The character-selection screen of ''Super Smash Bros.'' which has artwork from the character's original series.]] Strangely, despite all characters having artwork created for this game, the in-game character select screen rather takes already existing artwork from the respective franchise. The artwork on the select screen includes 2D and 3D artwork, and all are edited to look like renders.
Each of the character select screen artwork and their origins are down below:[https://www.sourcegaming.info/2015/10/20/smash64-css/]
*Mario: A render from ''Super Mario 64''.
*Donkey Kong: A render from ''Donkey Kong Country''.
*Link: Artwork from ''The Legend of Zelda: Ocarina of Time''.
*Samus: Artwork from ''Super Metroid''.
*Yoshi: Artwork from ''Super Mario World 2: Yoshi’s Island''.
*Kirby: Artwork from ''Kirby's Adventure'', however, it seems to be edited with Sword Kirby artwork from ''Kirby Super Star''.
*Fox: Artwork from ''Star Fox 64''.
*Pikachu: Artwork from ''Pocket Monster Blue Version''.
*Luigi: Seems to be original, based on ''Super Mario 64''. Although there is still a lot of speculation on where the origin of this artwork comes from.
*Ness: Artwork from ''Earthbound''.
*Captain Falcon: Artwork from ''F-Zero X''.
*Jigglypuff: Artwork from ''Pocket Monster Red/Green  Version''.


[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]

Revision as of 14:15, September 12, 2019

An icon for denoting incomplete things.
Mario's official artwork in Super Smash Bros.
The official character artwork for Mario in Super Smash Bros. Ultimate. This version of the render has a transparent background.

Character artwork refers to the official images of the playable Smash fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original Super Smash Bros., the artwork for the characters were 2D illustrations not seen in the game itself. From Melee onward, however, they were rendered from 3D models at a far higher quality than how they appear in gameplay. In Melee, some pieces of character artwork were used in-game. Starting in Brawl, cropped versions of the character artwork are used in the character selection screen. In Brawl and Smash 4, each character's main render also serves as the basis of their Classic Mode trophy. The character renders in Smash 4 and Ultimate were also the basis of the poses for the Super Smash Bros. series of amiibo.

Super Smash Bros.

The character artwork of Super Smash Bros. is very different from all the games proceeding it, not only because of the 2D artwork but also due having a very unique style from other artwork at the time. Instead of being created in a more realistic and detailed matter, the roster is drawn in a more simplified, cartoony style. Characters that look noticeably different from their original series are Link and Fox, who have a very different look that is never seen outside of other official look.

The character-selection screen of Super Smash Bros. which has artwork from the character's original series.

Strangely, despite all characters having artwork created for this game, the in-game character select screen rather takes already existing artwork from the respective franchise. The artwork on the select screen includes 2D and 3D artwork, and all are edited to look like renders.

Each of the character select screen artwork and their origins are down below:[1]

  • Mario: A render from Super Mario 64.
  • Donkey Kong: A render from Donkey Kong Country.
  • Link: Artwork from The Legend of Zelda: Ocarina of Time.
  • Samus: Artwork from Super Metroid.
  • Yoshi: Artwork from Super Mario World 2: Yoshi’s Island.
  • Kirby: Artwork from Kirby's Adventure, however, it seems to be edited with Sword Kirby artwork from Kirby Super Star.
  • Fox: Artwork from Star Fox 64.
  • Pikachu: Artwork from Pocket Monster Blue Version.
  • Luigi: Seems to be original, based on Super Mario 64. Although there is still a lot of speculation on where the origin of this artwork comes from.
  • Ness: Artwork from Earthbound.
  • Captain Falcon: Artwork from F-Zero X.
  • Jigglypuff: Artwork from Pocket Monster Red/Green Version.