Wolf (SSBU): Difference between revisions
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===Throws and other attacks=== | ===Throws and other attacks=== | ||
* | *[[Grab]]s: | ||
*{{nerf|All grabs have more ending lag (FAF 30 → 37 (standing), 40 → 45 (dash), 35 → 40 (pivot)).}} | **{{nerf|All grabs have more ending lag (FAF 30 → 37 (standing), 40 → 45 (dash), 35 → 40 (pivot)).}} | ||
**{{buff|Dash grab has less startup lag (frame 11 → 8).}} | |||
*[[Pummel]]: | *[[Pummel]]: | ||
**{{buff|Pummel deals more damage (1% → 1.3%).}} | **{{buff|Pummel deals more damage (1% → 1.3%).}} | ||
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*[[Forward throw]]: | *[[Forward throw]]: | ||
**{{change|Forward throw has a different animation, where Wolf slashes the opponent away instead of punching them. The first hit has a [[slash]] effect instead of a neutral effect.}} | **{{change|Forward throw has a different animation, where Wolf slashes the opponent away instead of punching them. The first hit has a [[slash]] effect instead of a neutral effect.}} | ||
**{{buff|It has one frame less ending lag (FAF 34 → 33).}} | |||
**{{buff|It deals more damage (4% → 5% (hit 1), 3% → 4% (throw); 7% → 9% (total)).}} | **{{buff|It deals more damage (4% → 5% (hit 1), 3% → 4% (throw); 7% → 9% (total)).}} | ||
**{{nerf|It has significantly decreased knockback (35 base/130 scaling → 55/57), no longer KOing under 350% even at the edge.}} | **{{nerf|It has significantly decreased knockback (35 base/130 scaling → 55/57), no longer KOing under 350% even at the edge.}} | ||
*[[Back throw]]: | *[[Back throw]]: | ||
**{{change|Back throw has a different animation, where Wolf performs a jumping slash from below, instead of fully somersaulting and slashing the opponent from above.}} | **{{change|Back throw has a different animation, where Wolf performs a jumping slash from below, instead of fully somersaulting and slashing the opponent from above.}} | ||
**{{buff|It | **{{buff|It has less startup (frame 26 (hit 1), 27 (throw) → 23, 24), with its total duration reduced as well (FAF 50 → 47).}} | ||
**{{buff|It deals more damage (4% → 6% (hit 1), 3% → 5% (throw); 7% → 11% (total)) | **{{buff|It deals more damage (4% → 6% (hit 1), 3% → 5% (throw); 7% → 11% (total)) with no compensation on knockback, improving its KO potential.}} | ||
**{{buff|It launches opponents at a lower angle (68° → 50°), allowing it to set up edgeguards and KO near edges much more effectively.}} | **{{buff|It launches opponents at a lower angle (68° → 50°), allowing it to set up edgeguards and KO near edges much more effectively.}} | ||
*[[Up throw]]: | *[[Up throw]]: |