Wolf (SSBU): Difference between revisions

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Tag: Mobile edit
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===Throws and other attacks===  
===Throws and other attacks===  
*{{buff|Dash [[grab]] has less startup lag (frame 11 → 8).}}
*[[Grab]]s:
*{{nerf|All grabs have more ending lag (FAF 30 → 37 (standing), 40 → 45 (dash), 35 → 40 (pivot)).}}
**{{nerf|All grabs have more ending lag (FAF 30 → 37 (standing), 40 → 45 (dash), 35 → 40 (pivot)).}}
**{{buff|Dash grab has less startup lag (frame 11 → 8).}}
*[[Pummel]]:
*[[Pummel]]:
**{{buff|Pummel deals more damage (1% → 1.3%).}}
**{{buff|Pummel deals more damage (1% → 1.3%).}}
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*[[Forward throw]]:
*[[Forward throw]]:
**{{change|Forward throw has a different animation, where Wolf slashes the opponent away instead of punching them. The first hit has a [[slash]] effect instead of a neutral effect.}}
**{{change|Forward throw has a different animation, where Wolf slashes the opponent away instead of punching them. The first hit has a [[slash]] effect instead of a neutral effect.}}
**{{buff|It has one frame less ending lag (FAF 34 → 33).}}
**{{buff|It deals more damage (4% → 5% (hit 1), 3% → 4% (throw); 7% → 9% (total)).}}
**{{buff|It deals more damage (4% → 5% (hit 1), 3% → 4% (throw); 7% → 9% (total)).}}
**{{nerf|It has significantly decreased knockback (35 base/130 scaling → 55/57), no longer KOing under 350% even at the edge.}}
**{{nerf|It has significantly decreased knockback (35 base/130 scaling → 55/57), no longer KOing under 350% even at the edge.}}
*[[Back throw]]:
*[[Back throw]]:
**{{change|Back throw has a different animation, where Wolf performs a jumping slash from below, instead of fully somersaulting and slashing the opponent from above.}}
**{{change|Back throw has a different animation, where Wolf performs a jumping slash from below, instead of fully somersaulting and slashing the opponent from above.}}
**{{buff|It releases the opponent faster (frame 27 → 24), with its total duration reduced as well (FAF 50 → 47).}}
**{{buff|It has less startup (frame 26 (hit 1), 27 (throw) 23, 24), with its total duration reduced as well (FAF 50 → 47).}}
**{{buff|It deals more damage (4% → 6% (hit 1), 3% → 5% (throw); 7% → 11% (total)), which also noticeably increases its knockback, improving its KO potential.}}
**{{buff|It deals more damage (4% → 6% (hit 1), 3% → 5% (throw); 7% → 11% (total)) with no compensation on knockback, improving its KO potential.}}
**{{buff|It launches opponents at a lower angle (68° → 50°), allowing it to set up edgeguards and KO near edges much more effectively.}}
**{{buff|It launches opponents at a lower angle (68° → 50°), allowing it to set up edgeguards and KO near edges much more effectively.}}
*[[Up throw]]:
*[[Up throw]]: