Armor: Difference between revisions

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(→‎In Super Smash Bros. 4: Bowser's Tough Guy being extended during crouching is relevant information.)
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! Character !! Moves !! Notes
! Character !! Moves !! Notes
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| rowspan="2" | {{SSB4|Bowser}} || All animations || Bowser has universal armor that applies at all times, where he will not flinch from hitboxes that deal 19 or less units of knockback. Referred to as "Tough Guy" in the [[tips]]. This armor stacks with crouch cancelling, so Bowser has an increased range of when this armor will work while crouching (effectively up to 23.17 units of knockback), though he loses the crouching bonus once he [[crawl]]s or initiates any attack.
| rowspan="2" | {{SSB4|Bowser}} || All animations || Bowser has universal armor that applies at all times, where he will not flinch from hitboxes that deal 19 or less units of knockback. Referred to as "Tough Guy" in the [[tips]]. This armor stacks with crouch cancelling, so Bowser has an increased range of when this armor will work while crouching (effectively up to 23.17 units of knockback), though he loses the crouching bonus once he [[crawl]]s or initiates any other action.
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| {{b|Giga Bowser|Final Smash}} || Giga Bowser retains the infinite knockback resistance from ''Brawl''.
| {{b|Giga Bowser|Final Smash}} || Giga Bowser retains the infinite knockback resistance from ''Brawl''.