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Specials: Direct: Difference between revisions

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m (Reverted edits by 120.17.172.212 (talk) to last version by KirbysCrazyAppetite.)
m (If I may do this, if it's completely unknown what this is, unless there's something we have yet to discover in Smash 3DS, this is a perma-stub.)
Line 3: Line 3:
*Any attacks that are not [[Specials: Indirect]] (as is the case in {{for3ds}}).
*Any attacks that are not [[Specials: Indirect]] (as is the case in {{for3ds}}).
*Any [[special move]]s that are not Specials: Indirect. (Physical special moves, like [[Kirby]]'s [[Hammer]])
*Any [[special move]]s that are not Specials: Indirect. (Physical special moves, like [[Kirby]]'s [[Hammer]])
{{stub}}


[[Category:Stickers]]
[[Category:Stickers]]

Revision as of 01:25, September 29, 2016

In the sticker system used by Brawl and Smash Run enemy resistance data in Super Smash Bros. for Nintendo 3DS, some attacks are coded as being Specials: Direct. The criteria for being considered this type in Brawl are currently unknown, but there are two main hypotheses: