Meta Knight (SSB4)/Down tilt: Difference between revisions
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==Overview== | |||
Meta Knight thrusts his sword across the ground. His fastest move, coming out on frame 3, being tied for the fastest down tilt in the game. Until mid-percents, this move has a chance of [[tripping]] the opponent. If so, they are wide open to a dash attack or grab, making this move a good combo starter. Though short-ranged, down tilt is a good tool for [[pressuring]] shields. | Meta Knight thrusts his sword across the ground. His fastest move, coming out on frame 3, being tied for the fastest down tilt in the game. Until mid-percents, this move has a chance of [[tripping]] the opponent. If so, they are wide open to a dash attack or grab, making this move a good combo starter. Though short-ranged, down tilt is a good tool for [[pressuring]] shields. | ||
Revision as of 21:04, September 20, 2016
Overview
Meta Knight thrusts his sword across the ground. His fastest move, coming out on frame 3, being tied for the fastest down tilt in the game. Until mid-percents, this move has a chance of tripping the opponent. If so, they are wide open to a dash attack or grab, making this move a good combo starter. Though short-ranged, down tilt is a good tool for pressuring shields.
Starting at roughly 100%, this move puts opponents into their tumbling animation, opening up tech-chases. It is possible to land a Shuttle Loop or Dimensional Cape if their reaction is read.
Hitboxes
Timing
Hitboxes | 3-4 |
---|---|
Interruptible | 19 |
Animation length | ? |
Lag time |
Hitbox |
Interruptible |
|