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Luma Shot: Difference between revisions

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(Tested this a lot. Maybe I'm missing some stages of the attack?)
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==Overview==
==Overview==
The effects of this move vary depending on the situation. If there is a Luma present, this move is used to command it, either shooting it out varying distances away from Rosalina with a [[charge]]able attack, or bringing it back to her if it is far away.
This move has multiple functions upon use. When Luma is paired up with Rosalina, the move becomes a [[charge|chargeable]] move that shoots Luma out varying distances. The distance and speed that Luma travels out depends on how much the move is charged. Any opponent that Luma comes in contact with is damaged and knocked back. The amount of damage inflicted varies depending on how far Luma has traveled and how long the move has been charged. When Luma hits someone, he will stop traveling.
 
When Luma is away from Rosalina, Rosalina will wave her wand in the air in front of her. This will call Luma back to Rosalina, and then the move will cycle back to being a chargeable shot.


{{SSB4|Kirby}} can use the Luma Shot via [[Inhale|copying]] Rosalina, which spawns a Luma that immediately disappears after it is projected away.
{{SSB4|Kirby}} can use the Luma Shot via [[Inhale|copying]] Rosalina, which spawns a Luma that immediately disappears after it is projected away.
===Stages===
Luma Shot has 5 different stages of damage and travel distance based on how much the move is charged. Each stage travels one character length more than the last stage. The initial stage travels half of the length of Final Destination, while a fully charged shot will make Luma shoot out 3/4 the full length of Final Destination.
{|border="1" class="wikitable sortable"
|-valign="top"
|Stage
!g|Damage
|-
!Stage 1
| 5%
|-
!Stage 2
| 9%
|-
!Stage 3
| 10-11%
|-
!Stage 4
| 13-14%
|-
!Stage 5
| 15-16%
|-
|}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Cstomization was added in ''[[Super Smash Bros. 4]]''. These are Luma Shot's two variations:
# '''Luma Warp''': Luma instantly teleports a set distance away from Rosalina.
# '''Luma Warp''': Luma instantly teleports away from Rosalina. The distance that Luma warps away is the length of the standard variation's first stage. This move lacks all of the standard variant's attacking versatility in exchange for extreme speed of the move, allowing Rosalina to shoot Luma out to perform combos successively. An opponent is inflicted 1% damage and will flinch when Luma teleports directly on them.
# '''Power Luma Shot''': Luma moves very slowly in a drill-like fashion, and doesn't travel very far. A fully charged shot will inflict about 21% damage, with considerable knockback. Opponents that are sent flying can damage others they come in contact with.
# '''Power Luma Shot''': Luma moves very slowly in a drill-like fashion, and doesn't travel very far. A fully charged shot will travel as far as the standard variant's first stage, inflict about 21% damage, and has considerable knockback. Opponents that are sent flying can damage others they come in contact with.
 
<gallery>
File:Lumashotcustom1.JPG|Luma Warp in {{for3ds}}.
File:Lumashotcustom2.JPG|Power Luma Shot in {{for3ds}}.
</gallery>


==Origin==
==Origin==

Revision as of 22:13, October 14, 2014

Current.png This page documents information about recently released content.
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Luma Shot
Smash.4 - Rose and Luma.jpg
Rosalina shooting a Luma out.
User Rosalina & Luma
Universe Mario

Luma Shot (チコシュート, Chiko Shoot) is Rosalina's neutral special move in SSB4.

Overview

This move has multiple functions upon use. When Luma is paired up with Rosalina, the move becomes a chargeable move that shoots Luma out varying distances. The distance and speed that Luma travels out depends on how much the move is charged. Any opponent that Luma comes in contact with is damaged and knocked back. The amount of damage inflicted varies depending on how far Luma has traveled and how long the move has been charged. When Luma hits someone, he will stop traveling.

When Luma is away from Rosalina, Rosalina will wave her wand in the air in front of her. This will call Luma back to Rosalina, and then the move will cycle back to being a chargeable shot.

Kirby can use the Luma Shot via copying Rosalina, which spawns a Luma that immediately disappears after it is projected away.

Stages

Luma Shot has 5 different stages of damage and travel distance based on how much the move is charged. Each stage travels one character length more than the last stage. The initial stage travels half of the length of Final Destination, while a fully charged shot will make Luma shoot out 3/4 the full length of Final Destination.

Stage Damage
Stage 1 5%
Stage 2 9%
Stage 3 10-11%
Stage 4 13-14%
Stage 5 15-16%

Customization

Cstomization was added in Super Smash Bros. 4. These are Luma Shot's two variations:

  1. Luma Warp: Luma instantly teleports away from Rosalina. The distance that Luma warps away is the length of the standard variation's first stage. This move lacks all of the standard variant's attacking versatility in exchange for extreme speed of the move, allowing Rosalina to shoot Luma out to perform combos successively. An opponent is inflicted 1% damage and will flinch when Luma teleports directly on them.
  2. Power Luma Shot: Luma moves very slowly in a drill-like fashion, and doesn't travel very far. A fully charged shot will travel as far as the standard variant's first stage, inflict about 21% damage, and has considerable knockback. Opponents that are sent flying can damage others they come in contact with.

Origin

Near the beginning of Super Mario Galaxy, Rosalina uses her wand to summon a Luma for the player to use. The summoning aspect of Luma Shot is a reference to this cut scene. In the sequel, a second player can control an additional Luma. The second Luma can both stun and defeat enemies from a short distance.

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