Greninja (SSB4)/Down aerial: Difference between revisions
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[[File:GreninjaDAir.gif|thumb|270px|Hitbox visualization showing Greninja's down aerial.]] | [[File:GreninjaDAir.gif|thumb|270px|Hitbox visualization showing Greninja's down aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Revision as of 17:04, May 27, 2018
Overview
Greninja stalls for a moment before quickly plummeting straight down. The move has a meteor hitbox near its beginning, while sending opponents up at a high angle later during the move. If it hits, Greninja will stop falling and bounce off of the opponent. If it misses, Greninja will continue to plummet downwards, often causing a self-destruct if it is above the blast zone. This move is commonly used for comboing opponents into either a footstool, a forward aerial, or another down aerial.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
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Clean hit | 17-19 |
Late hit | 20-45 |
Ending autocancel | 53- |
Interruptible | 57 |
Animation length | 59 |
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Landing lag
Animation length | 33 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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