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Wind: Difference between revisions

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(Split Windbox off into its own page. Unfortunately, as a result, there isn't much remaining on this page.)
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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
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{{split|Wind and windbox (or push effect if deemed more suitable). See talk page}}
{{redirect|Windbox|other uses|Wind (disambiguation)}}
'''Wind''' is an aesthetic and physical element that appears in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. As a physical element, wind can move both characters and items, and is present as both part of stages, such as [[Whispy Woods]], and as part of attacks, such as [[Kirby]]'s [[Inhale]]. Outside of this, some stages and attacks can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly [[SD]]s, it will count as a KO for the opponent.


Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's [[Smash Run]] in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.
''This page is for wind as used by stages. For wind as used by other game elements, see [[Windbox]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''


==Pushing attacks==
'''Wind''' is an aesthetic and physical element that is used for stages in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap.
'''Pushing''' is a common side effect in ''Brawl'' and ''SSB4'' for many attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]]. This causes characters, as well as certain items, to be pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by the [[damage ratio]]. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.
Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's [[Smash Run]] in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.


Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]led. Pushing attacks are ineffective against [[shield]]ing opponents.
Stages that include winds are:
 
Sources of pushing include:
 
===Characters===
{{cleanup|Custom Moves}}
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=37%|Move(s)
!width=5%|Games
|-
|[[Bowser]]
|[[Turbulent Bomb]] (vortex)
|rowspan=15|{{GameIcon|SSB4}}
|-
|[[Bowser Jr.]]
|[[Air Cannon]]
|-
|[[Captain Falcon]]
|[[Falcon Kick Fury]]
|-
|[[Cloud]]
|[[Finishing Touch]]
|-
|[[Dark Pit]]
|[[Breezy Flight]]
|-
|[[Donkey Kong]]
|[[Storm Punch]]
|-
|rowspan=3|[[Dr. Mario]]
|[[Breezy Sheet]]
|-
|[[Soaring Tornado]]
|-
|[[Clothesline Tornado]]
|-
|rowspan=2|[[Falco]]
|[[Neutral attack]] (final hit)
|-
|[[Explosive Blaster]]
|-
|rowspan=2|[[Fox]]
|[[Neutral attack]] (final hit)
|-
|[[Big Reflector]]
|-
|[[Greninja]]
|[[Hydro Pump]]
|-
|[[Ike]]
|[[Tempest]]
|-
|[[Jigglypuff]]
|[[Puff Up]]
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Link]]
|[[Gale Boomerang]], just before returning
|-
|rowspan=4|[[Little Mac]]
|[[KO Uppercut]]
|rowspan=4|{{GameIcon|SSB4}}
|-
|[[Dash Counter]]
|-
|[[Jolt Haymaker]]
|-
|[[Rising Uppercut]] (final hits)
|-
|[[Lucas]]
|[[PK Thunder]] (tail)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Lucina]]
|[[Storm Thrust]]
|rowspan=11|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Luigi]]
|[[Mach Cyclone]] (excluding final hit)
|-
|[[Clothesline Cyclone]]
|-
|rowspan=2|[[Mario]]
|[[Gust Cape]]
|-
|[[F.L.U.D.D.]]
|-
|[[Marth]]
|[[Storm Thrust]]
|-
|rowspan=2|[[Mega Man]]
|[[Up aerial]]
|-
|[[Skull Barrier]]
|-
|[[Mii Gunner]]
|[[Laser Blaze]]
|-
|[[Mii Swordfighter]]
|[[Gale Strike]]
|-
|rowspan=3|[[Mr. Game & Watch]]
|[[Down tilt]] (windbox does minimal damage)
|-
|[[Up aerial]]
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Fire]] (on launch)
|-
|[[Ness]]
|[[PSI Magnet]]
|-
|[[Pac-Man]]
|[[Fire Hydrant]] (water)
|rowspan=4|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Palutena]]
|[[Forward smash]]
|-
|[[Down smash]]
|-
|[[Heavenly Light]]
|-
|rowspan=3|[[Pit]]
|[[Wings of Icarus]] (start)
|rowspan=2|{{GameIcon|SSBB}}
|-
|[[Angel Ring]] (end)
|-
|[[Breezy Flight]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Rosalina]]
|[[Luma Shot]] (appears on the wand when Luma is called back)
|-
|[[Sheik]]
|[[Vanish]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Squirtle]]
|[[Water Gun]]
|{{GameIcon|SSBB}}
|-
|[[Toon Link]]
|[[Down aerial]] (upon piercing the ground)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}


===By stages===
''Note that none of these examples are "windboxes", as they are not knockback dealing, and simply push the opponent, with the same strength regardless of weight or damage ratio.''
{| class="wikitable sortable" width=49%
{| class="wikitable sortable" width=49%
!width=7%|Stage
!width=7%|Stage
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|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|}
|}
===By items===
{| class="wikitable sortable" width=49%
|-
!width=7%|Item
!width=37%|Attack
!width=5%|Games
|-
|[[Back Shield]]
|Back of the shield
|{{GameIcon|SSB4}}
|-
|[[Deku Nut]]
|Blasts can push opponents
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Gust Bellows]]
|Gust from bellowing and being dropped
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Poké Ball]] ([[Pokémon]])
|[[Kyogre]]: Hydro Pump
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Latios]] and [[Latias]]: Pockets of wind left behind that carry opponents from using Steel Wing
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
===By enemies and bosses===
{| class="wikitable sortable" width=49%
|-
!width=7%|Enemy/Boss
!width=37%|Attack
!width=5%|Games
|-
|[[Borboras]]
|Blowing wind
|{{GameIcon|SSBB}}
|-
|[[Master Hand]]
|Icy wind
|{{GameIcon|SSB4}}
|-
|[[Rayquaza]]
|Horizontal flying
|{{GameIcon|SSBB}}
|-
|[[Ridley]]
|Wing flapping (Subspace. ''SSBB''), Roar (Pyrosphere, ''SSB4'')
|{{GameIcon|SSBB}} {{GameIcon|SSB4-U}}
|}
==Pulling attacks==
Conversely, '''pulling''' or '''vacuuming''' attacks (such as [[Inhale]]) causes [[character]]s, as well as certain [[item]]s, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from [[ledge]]s are not affected by this. It is fairly easy to fight the vacuum's pull.
When [[Ganondorf]]'s up tilt is used on a [[Rolling Crate]], the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from {{SSBB|Ike}}'s [[Great Aether]] and {{SSBB|Link}} and {{SSBB|Toon Link}}'s [[Triforce Slash]]. Pulling attacks are ineffective against [[shield]]ing.
Sources of pulling include:
===Characters===
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=23%|Move(s)
!width=5%|Games
|-
|rowspan=2|[[Donkey Kong]]
|[[Konga Beat]]'s weaker shockwaves
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Kong Cyclone]]
|{{GameIcon|SSB4}}
|-
|[[Ganondorf]]
|[[Up tilt]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=3|[[King Dedede]]
|[[Inhale]]
|{{GameIcon|SSB4}}
|-
|[[Waddle Dee Army]]
|{{GameIcon|SSBB}}
|-
|[[Dedede Burst]] (startup)
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Kirby]]
|[[Inhale]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Cook Kirby]]
|{{GameIcon|SSBB}}
|-
|[[Link]]
|[[Gale Boomerang]] (upon return)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=2|[[Lucario]]
|[[Aura Storm]]
|{{GameIcon|SSBB}}
|-
|[[Snaring Aura Sphere]]
|rowspan=9|{{GameIcon|SSB4}}
|-
|[[Luigi]]
|[[Poltergust 5000]]
|-
|[[Mega Man]]
|[[Up smash]]
|-
|[[Ness]]
|[[PSI Vacuum]]
|-
|[[Palutena]]
|[[Black Hole Laser]]
|-
|rowspan=4|[[Pac-Man]]
|[[Enticing Power Pellet]]
|-
|[[Pac-Jump]]
|-
|[[Power Pac-Jump]]
|-
|[[Meteor Trampoline]]
|-
|[[R.O.B.]]
|[[Gyro]] (when grounded)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Robin]]
|[[Goetia]]
|rowspan=5|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Rosalina]]
|[[Gravitational Pull]] (only on items)
|-
|[[Catch & Release]]
|-
|[[Guardian Luma]] (only on items)
|-
|[[Ryu]]
|[[Shinku Hadoken]]
|-
|[[Samus]]
|[[Zero Laser]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Sheik]]
|[[Burst Grenade]] (windboxes do damage)
|{{GameIcon|SSB4}}
|-
|[[Wario-Man]]
|[[Up smash]]
|{{GameIcon|SSBB}}
|-
|[[Wii Fit Trainer]]
|[[Hoop Hurricane]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Zelda]]
|[[Nayru's Passion]]
|-
|[[Zero Suit Samus]]
|[[Power Suit Samus]]
|{{GameIcon|SSBB}}
|}
===By items===
{| class="wikitable sortable" width=49%
|-
!width=7%|Item
!width=37%|Attack
!width=5%|Games
|-
|rowspan=3|[[Poké Ball]] ([[Pokémon]])
|[[Darkrai]]: Dark Void
|{{GameIcon|SSB4}}
|-
|[[Deoxys]]: Hyper Beam
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Latios]] and [[Latias]]: Vacuums created from intersections between the two
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Unira]]
|Directly around the Unira
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
===By enemies and bosses===
{| class="wikitable sortable" width=49%
|-
!width=7%|Enemy/Boss
!width=37%|Attack
!width=5%|Games
|-
|[[Duon]]
|Spinning attack
|{{GameIcon|SSBB}}
|-
|[[Master Hand]]
|Finger drill
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
==Items affected by both pushing and pulling==
{{fact}}
*All [[Containers]] including [[Sandbag]]
*All Explosive items except [[Motion-Sensor Bomb]]s
*[[Unira]]
*[[Soccer Ball]]
*[[Metal Box]]
*[[Deku Nut]]
*[[Freezie]]
*[[Green Shell]]
*[[Mr. Saturn]]
*[[Beetle]]
*[[Bumper]]
[[Category:Game physics]]

Revision as of 06:09, June 24, 2018

Stub.png

This page is for wind as used by stages. For wind as used by other game elements, see Windbox. For other uses of the term "wind", see Wind (disambiguation).

Wind is an aesthetic and physical element that is used for stages in Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.

Stages that include winds are:

Stage Hazard Games
Dream Land Whispy Woods Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. 4
Green Greens Whispy Woods Super Smash Bros. MeleeSuper Smash Bros. Brawl
PAC-LAND Fire Hydrants (water) Super Smash Bros. for Wii U
Paper Mario Fan Thing in Hither Thither Hill Super Smash Bros. for Nintendo 3DS
PictoChat Gusty Gus Super Smash Bros. Brawl
PictoChat 2 Gusty Gus 2 Super Smash Bros. for Nintendo 3DS
Pokémon Stadium 2 Flying transformation Super Smash Bros. BrawlSuper Smash Bros. for Wii U
The Subspace Emissary Battleship Halberd Exterior: The exterior of the Halberd Super Smash Bros. Brawl
The Wilds (Part II): Certain areas
Summit When the mountain is sliding Super Smash Bros. Brawl