Projectile: Difference between revisions

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m (Some clean up.)
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|[[Captain Falcon]]||colspan="3"|None.
|[[Captain Falcon]]||colspan="3"|None.
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|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||Physical||Can be charged to change the angle a firing speed (charging too much makes the move to fail). Can be grabbed in midair. Can be reflected.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||Physical||Can be charged to change the angle a firing speed (charging too much causes the move to fail). Can be grabbed in midair. Can be reflected.
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|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]]. Can be reflected.
|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]]. Can be reflected.
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|[[Rocketbarrel Boost]] (when the barrels come off)||Physical||Has a random trajectory. Cannot be reflected, but reflectors will prevent the user from being hit.
|[[Rocketbarrel Boost]] (when the barrels come off)||Physical||Has a random trajectory. Cannot be reflected.
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|[[Donkey Kong]]||colspan="3"|None.
|[[Donkey Kong]]||colspan="3"|None.
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|rowspan="2"|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Can be reflected/absorbed.
|rowspan="2"|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Can be reflected/absorbed.
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|Back Throw||Energy||Fires straight. Cannot be reflected/absorbed(?)
|Back Throw||Energy||Fires straight. Cannot be reflected/absorbed
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|[[Ganondorf]]||colspan="3"|None.
|[[Ganondorf]]||colspan="3"|None.
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|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
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|[[Waddle Dee Toss]]||Physical||Affected by gravity, can be angled up and down, shortened or lengthened. Can randomly produce Waddle Doo's, Gordos, and Capsule item. Cannot be reflected (except for Waddle Doo's Beam Whip, Gordo and Capsule).
|[[Waddle Dee Toss]]||Physical||Affected by gravity, can be angled up and down, shortened or lengthened. Can randomly produce Waddle Doo's, Gordos, and Capsule item. Cannot be reflected (except for Waddle Doo's Beam Whip, Gordo, and Capsule).
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|[[Super Dedede Jump]] (stars produced)||physical||Very poor range. Stars come from both sides of Dedede.
|[[Super Dedede Jump]] (stars produced)||physical||The stars that appear on both sides of Dedede upon landing can be reflected or absorbed.
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|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
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|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy||Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy||Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
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|[[Force Palm]]'s aura||Energy||In very close distance, acts as a throw. Cannot be reflected, so reflectors negate its damage.
|[[Force Palm]]'s aura||Energy||In very close distance, acts as a throw.
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|[[Luigi]]||[[Fireball]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|[[Luigi]]||[[Fireball]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
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|[[Meta Knight]]||colspan="3"|None.
|[[Meta Knight]]||colspan="3"|None.
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|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the ball during charging). Can be refleted/absorbed.
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|Forward Throw(fires a stream of shadow balls)||energy||Can be absorbed(?)
|Forward Throw(fires a stream of shadow balls)||energy||Can be reflected or absorbed.
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|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||Physical||Random trajectory. Can be reflected.
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||Physical||Random trajectory. Can be reflected.
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|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||Energy||Hugs the stage. Has diagonal trajectory in the air. Bounces on the stage. Can be reflected/absorbed.
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||Energy||Hugs the stage. Has diagonal trajectory in the air. Bounces on the stage. Can be reflected/absorbed.
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|[[Thunder]]||Energy||Can be reflected/absorbed, Hits the top of the ceiling (Only SSB and Brawl).
|[[Thunder]]||Energy||Can be reflected/absorbed, cannot go through platforms above Pikachu.
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|[[Pit]]||[[Palutena's Arrow]]||Energy||Controllable. Can be charged forever. Can be reflected.
|[[Pit]]||[[Palutena's Arrow]]||Energy||Controllable. Can be charged forever. Can be reflected.
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|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy||Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy||Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
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|[[Rock Smash]] fragments (Charizard)||Physical||Cannot be reflected (?).
|[[Rock Smash]] fragments (Charizard)||Physical||Can be reflected.
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|[[Bullet Seed]] ([[Ivysaur]])||Physical||Can be held for limited time. Can be reflected.
|[[Bullet Seed]] ([[Ivysaur]])||Physical||Can be held for limited time. Can be reflected.
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|[[Razor Leaf]] (Ivysaur)||Physical||Can be tilted up and down and lengthened, but trajectory is fairly random. Can be reflected.
|[[Razor Leaf]] (Ivysaur)||Physical||Can be tilted up and down, but trajectory is fairly random. Can be reflected.
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|[[Water Gun]] ([[Squirtle]])||Energy||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down. Cannot be reflected. (?)
|[[Water Gun]] ([[Squirtle]])||Energy||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down. Cannot be reflected.
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|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Can be reflected/absorbed.
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Can be reflected/absorbed.
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|[[Gyro]]||Physical||Produces a Gyro item. Can be picked by up and be reflected.
|[[Gyro]]||Physical||Produces a Gyro item. Can be picked up and be reflected.
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|[[Roy]]||colspan="3"|None.
|[[Roy]]||colspan="3"|None.
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|[[Missile]]||Physical||Can fire a homing missile or super missile. Can be reflected.
|[[Missile]]||Physical||Can fire a homing missile or super missile. Can be reflected.
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|[[Morph Ball Bomb|Bomb]]||Physical||Detonates either instantly (Melee/SSB64) or after a set period of time (Brawl). Can be reflected.
|[[Morph Ball Bomb|Bomb]]||Physical||Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl). Can be reflected.
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|[[Sheik]]||[[Needle Storm]]||Physical||Can be tilted up and down. Can be charged forever. Can be reflected.
|[[Sheik]]||[[Needle Storm]]||Physical||Can be tilted up and down. Can be charged forever. Can be reflected.
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|rowspan="6"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them. Detonates after few seconds. Can be reflected.
|rowspan="6"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them. Detonates after few seconds. Can be reflected.
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|[[C4]] (when used in the air)||Physical||Can be reflected (explosion) (?).
|[[C4]] (when used in the air)||Physical||Cannot be reflected (explosion).
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|[[Remote Missile]]||Physical||Controllable. Shielding against it makes the user lose control of its trajectory. Can be reflected.
|[[Remote Missile]]||Physical||Controllable. Shielding against it makes the user lose control of its trajectory. Can be reflected.
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|[[Cypher]] (once let go)||Physical||Can be reflected.
|[[Cypher]] (once let go)||Physical||Can be reflected.
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|[[Up smash]]||Physical||Cannot be reflected. (?)
|[[Up smash]]||Physical||Cannot be reflected.  
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|[[Taunt]]||Physical||Affected by gravity. Can be picked by opponents (while Snake is still inside it).
|[[Taunt]]||Physical||Affected by gravity. Can be picked by opponents (while Snake is still inside it).
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<!--It is generally accepted that this is a projectile, please do not remove it.-->
<!--It is generally accepted that this is a projectile, please do not remove it.-->
||[[Sonic]]||[[Spring Jump]] (aerial usage)||Physical||Can also be used as a recovery. Cannot be reflected (?).
||[[Sonic]]||[[Spring Jump]] (aerial usage)||Physical||Can also be used as a recovery. Cannot be reflected.
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|rowspan="3"|[[Toon Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|rowspan="3"|[[Toon Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
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|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
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|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||Physical||Can de destroyed (resulting in two tires that can be picked and throw). Can be reflected (when throw).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||Physical||Can be destroyed (resulting in two tires that can be picked and thrown). Can be reflected (when thrown).
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|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy||Follows straight trajectory. Causes melee damage if the oponents is hit by the blade on the tip of the Blaster. Can be reflected/absorbed (shot).
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy||Follows straight trajectory. Causes melee damage if the opponents is hit by the blade on the tip of the Blaster. Can be reflected/absorbed (laser).
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|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||Physical||Can be tilted forward, backwards, up and down (when tilted backwards the egg will land next to Yoshi). Can be reflected.
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||Physical||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Can be reflected.
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|[[Yoshi Bomb]] (stars)||Energy (?)||
|[[Yoshi Bomb]](Stars Produced)||Energy||The stars that come out on both sides of Yoshi upon landing can be reflected or absorbed.
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|rowspan="3"|[[Young Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|rowspan="3"|[[Young Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.