Bowser (SSBB)/Down smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:BowserDSmashSSBB.gif|thumb|400px|Hitbox visualization showing Bowser's down smash.]] | |||
==Overview== | ==Overview== | ||
Known as the '''Shell Blender''', it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to [[DI]] out of, and the final hit does moderately high [[knockback]], and can [[KO]] reliably under 125%. This move is inferior to his {{mvsub|Bowser|SSBB|up special|alt=Whirling Fortress}} as an [[OoS]] move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape. | Known as the '''Shell Blender''', it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to [[DI]] out of, and the final hit does moderately high [[knockback]], and can [[KO]] reliably under 125%. This move is inferior to his {{mvsub|Bowser|SSBB|up special|alt=Whirling Fortress}} as an [[OoS]] move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 12: | Line 9: | ||
{{HitboxTableTitle|Hits 1-6|24}} | {{HitboxTableTitle|Hits 1-6|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBB|2}} | |damage={{ChargedSmashDmgSSBB|2}} | ||
Line 26: | Line 22: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBB|2}} | |damage={{ChargedSmashDmgSSBB|2}} | ||
Line 40: | Line 35: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage={{ChargedSmashDmgSSBB|2}} | |damage={{ChargedSmashDmgSSBB|2}} | ||
Line 55: | Line 49: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage={{ChargedSmashDmgSSBB|2}} | |damage={{ChargedSmashDmgSSBB|2}} | ||
Line 71: | Line 64: | ||
{{HitboxTableTitle|Hit 7|24}} | {{HitboxTableTitle|Hit 7|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBB|9}} | |damage={{ChargedSmashDmgSSBB|9}} | ||
Line 85: | Line 77: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBB|9}} | |damage={{ChargedSmashDmgSSBB|9}} | ||
Line 99: | Line 90: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage={{ChargedSmashDmgSSBB|9}} | |damage={{ChargedSmashDmgSSBB|9}} | ||
Line 113: | Line 103: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage={{ChargedSmashDmgSSBB|9}} | |damage={{ChargedSmashDmgSSBB|9}} | ||
Line 141: | Line 130: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |67 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 148: | Line 137: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{Repeat|6|{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{Repeat|6|{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=3}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 00:17, May 28, 2024
Overview[edit]
Known as the Shell Blender, it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to DI out of, and the final hit does moderately high knockback, and can KO reliably under 125%. This move is inferior to his Whirling Fortress as an OoS move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape.
Hitboxes[edit]
Timing[edit]
Charge interval | 4-5 |
---|---|
Hits 1-6 | 14-15, 17-18, 20-21, 23-24, 26-27, 29-30 |
Hit 7 | 32 |
Interruptible | 67 |
Animation length | 69 |
Lag time |
Charge interval |
Hitbox |
Interruptible |