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Bowser (SSBB)/Down smash: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:BowserDSmashSSBB.gif|thumb|400px|Hitbox visualization showing Bowser's down smash.]]


==Overview==
==Overview==
Known as the '''Shell Blender''', it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to [[DI]] out of, and the final hit does moderately high [[knockback]], and can [[KO]] reliably under 125%. This move is inferior to his {{mvsub|Bowser|SSBB|up special|alt=Whirling Fortress}} as an [[OoS]] move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape.
Known as the '''Shell Blender''', it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to [[DI]] out of, and the final hit does moderately high [[knockback]], and can [[KO]] reliably under 125%. This move is inferior to his {{mvsub|Bowser|SSBB|up special|alt=Whirling Fortress}} as an [[OoS]] move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape.
<gallery>
BowserSSBBDSmash(hits1-6).png|The six leadup hits.
BowserSSBBDSmash(hit7).png|The finishing hit.
</gallery>


==Hitboxes==
==Hitboxes==
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{{HitboxTableTitle|Hits 1-6|24}}
{{HitboxTableTitle|Hits 1-6|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Bowser
|id=0
|id=0
|damage={{ChargedSmashDmgSSBB|2}}
|damage={{ChargedSmashDmgSSBB|2}}
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Bowser
|id=1
|id=1
|damage={{ChargedSmashDmgSSBB|2}}
|damage={{ChargedSmashDmgSSBB|2}}
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Bowser
|id=2
|id=2
|damage={{ChargedSmashDmgSSBB|2}}
|damage={{ChargedSmashDmgSSBB|2}}
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Bowser
|id=3
|id=3
|damage={{ChargedSmashDmgSSBB|2}}
|damage={{ChargedSmashDmgSSBB|2}}
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{{HitboxTableTitle|Hit 7|24}}
{{HitboxTableTitle|Hit 7|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Bowser
|id=0
|id=0
|damage={{ChargedSmashDmgSSBB|9}}
|damage={{ChargedSmashDmgSSBB|9}}
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Bowser
|id=1
|id=1
|damage={{ChargedSmashDmgSSBB|9}}
|damage={{ChargedSmashDmgSSBB|9}}
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Bowser
|id=2
|id=2
|damage={{ChargedSmashDmgSSBB|9}}
|damage={{ChargedSmashDmgSSBB|9}}
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Bowser
|id=3
|id=3
|damage={{ChargedSmashDmgSSBB|9}}
|damage={{ChargedSmashDmgSSBB|9}}
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|-
|-
!Interruptible
!Interruptible
|63
|67
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{Repeat|6|{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{Repeat|6|{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 00:17, May 28, 2024

Hitbox visualization showing Bowser's down smash.

Overview[edit]

Known as the Shell Blender, it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to DI out of, and the final hit does moderately high knockback, and can KO reliably under 125%. This move is inferior to his Whirling Fortress as an OoS move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-6
0 0 2% 0 AngleIcon150.png 40 50 0 5.5 0 0.0 4.0 -9.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 2% 0 AngleIcon150.png 40 50 0 5.5 0 0.0 4.0 9.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 2% 0 AngleIcon190nDI.png 40 50 0 4.4 0 0.0 11.0 -6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 2% 0 AngleIcon190nDI.png 40 50 0 4.4 0 0.0 11.0 6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 7
0 0 9% 0 AngleIcon65.png 40 140 0 7.0 0 0.0 4.0 -9.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 9% 0 AngleIcon65.png 40 140 0 7.0 0 0.0 4.0 9.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
2 0 9% 0 AngleIcon65.png 40 140 0 6.0 0 0.0 12.0 -6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
3 0 9% 0 AngleIcon65.png 40 140 0 6.0 0 0.0 12.0 6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Timing[edit]

Charge interval 4-5
Hits 1-6 14-15, 17-18, 20-21, 23-24, 26-27, 29-30
Hit 7 32
Interruptible 67
Animation length 69
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible