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Sheik (SSBB)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:SheikFAirSSBB.gif|thumb|400px|Hitbox visualization showing Sheik's forward aerial.]]
==Overview==
==Overview==
{{Competitive expertise}}
Sheik does a quick swipe in front of herself, [[semi-spiking]] the opponent with decent knockback. While noticeably weaker than its {{mvsub|Sheik|SSBM|forward aerial|alt=''Melee'' counterpart}}, the move still serves as a decent edgeguarding move due to its semi-spike trajectory. The move is also fast along with it having low landing lag and a very lenient [[auto-cancel]] window; making it an overall safe move to use.   
Sheik does a quick swipe in front of herself, [[semi-spiking]] the opponent with decent knockback. While noticeably weaker than its {{mvsub|Sheik|SSBM|forward aerial|alt=''Melee'' counterpart}}, the move still serves as a decent edgeguarding move due to its semi-spike trajectory. The move is also fast along with it having low landing lag and a very lenient [[auto-cancel]] window; making it an overall safe move to use.   


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|ks=108
|ks=108
|fkv=0
|fkv=0
|r=300000
|r=318000
|bn=19
|bn=19
|xpos=142800
|xpos=142800
|type=hand
|rawflags=XX11100100XXXX11XX00010X01X00000
|effect=Normal
|slvl=M
|sfx=Kick
}}
}}
|}
|}
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{{FrameStripEnd}}
{{FrameStripEnd}}


 
===[[Landing lag]]===
====Landing lag====
{|class="wikitable"
{|class="wikitable"
|-
|-
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{{FrameStrip|t=Lag|c=10}}
{{FrameStrip|t=Lag|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}

Latest revision as of 21:36, May 27, 2024

Hitbox visualization showing Sheik's forward aerial.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Sheik does a quick swipe in front of herself, semi-spiking the opponent with decent knockback. While noticeably weaker than its Melee counterpart, the move still serves as a decent edgeguarding move due to its semi-spike trajectory. The move is also fast along with it having low landing lag and a very lenient auto-cancel window; making it an overall safe move to use.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0 AngleIcon30.png 0 108 0 5.3 19 2.38 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-4
Hitbox 5-8
Ending autocancel 12-
Animation length 33
Interruptible 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 10
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel