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Dr. Mario (SSB4)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Dr.MarioFAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's forward aerial.]]
[[File:Dr.MarioFAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's forward aerial.]]
{{competitive expertise}}
 
{{technical data}}
==Overview==
Dr. Mario readies a fist, then brings it down. Unlike {{SSB4|Mario}}'s forward aerial, this one trades a meteor for a strong horizontally launching hitbox, and is one of his most potent kill moves. While slow with a fair amount of landing lag, the high power makes it quite useful. The early and late hits of the move are considerably weaker than the mid hit, however, so precision is necessary for maximum effectiveness. Some of Dr. Mario's moves, such as down tilt and most notably down throw can combo into this move as a kill confirm. The move also performs well in edgeguarding, as while it does not send the opponent downwards, it is made up for by its very strong kill power, making it almost equally as effective. However, due to his poor recovery, using forward aerial at even small depths can result in an [[SD]], due to the high amount of endlag the move has.
 
==Update history==
{{GameIcon|ssb4-3ds}} [[1.0.4]]
*{{buff|Forward aerial has increased knockback scaling: 85 (early/late)/95 (clean) → 95/102.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Early hit|42}}
{{HitboxTableTitle|Early hit|42}}
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|id=0
|id=0
|part=0
|part=0
|damage=11.2%
|damage=10%
|angle=50
|angle=50
|bk=30
|bk=30
Line 31: Line 35:
|id=0
|id=0
|part=0
|part=0
|damage=16.8%
|damage=15%
|angle=50
|angle=50
|bk=30
|bk=30
Line 50: Line 54:
|id=1
|id=1
|part=0
|part=0
|damage=16.8%
|damage=15%
|angle=50
|angle=50
|bk=30
|bk=30
Line 70: Line 74:
|id=0
|id=0
|part=0
|part=0
|damage=10.08%
|damage=9%
|angle=50
|angle=50
|bk=20
|bk=20
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|id=1
|id=1
|part=0
|part=0
|damage=10.08%
|damage=9%
|angle=50
|angle=50
|bk=20
|bk=20
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|}
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-2
|-
!Early hit
|16
|-
!Clean hit
|17-20
|-
!Late hit
|21
|-
!Ending autocancel
|43-
|-
!Interruptible
|60
|-
!Animation length
|74
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=15}}
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=40}}{{FrameStrip|t=Autocancel|c=32}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
!Animation length
|28
|}
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=28}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


{{MvSubNavDrMario|g=SSB4}}
{{MvSubNavDrMario|g=SSB4}}
[[Category:Dr. Mario (SSB4)]]
[[Category:Dr. Mario (SSB4)]]
[[Category:Forward aerials (SSB4)]]
[[Category:Forward aerials (SSB4)]]

Latest revision as of 22:38, April 12, 2022

Hitbox visualization showing Dr. Mario's forward aerial.

OverviewEdit

Dr. Mario readies a fist, then brings it down. Unlike Mario's forward aerial, this one trades a meteor for a strong horizontally launching hitbox, and is one of his most potent kill moves. While slow with a fair amount of landing lag, the high power makes it quite useful. The early and late hits of the move are considerably weaker than the mid hit, however, so precision is necessary for maximum effectiveness. Some of Dr. Mario's moves, such as down tilt and most notably down throw can combo into this move as a kill confirm. The move also performs well in edgeguarding, as while it does not send the opponent downwards, it is made up for by its very strong kill power, making it almost equally as effective. However, due to his poor recovery, using forward aerial at even small depths can result in an SD, due to the high amount of endlag the move has.

Update historyEdit

  1.0.4

  •   Forward aerial has increased knockback scaling: 85 (early/late)/95 (clean) → 95/102.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 10% 0   30 95 0 3.0 22 3.2 0.0 0.0 1.0x 1.0x 0%               Kick  
Clean hit
0 0 15% 0   30 102 0 4.0 21 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 15% 0   30 102 0 4.6 22 3.2 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 9% 0   20 95 0 4.0 21 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   20 95 0 4.0 22 3.2 0.0 0.0 1.0x 1.0x 0%               Kick  
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

TimingEdit

AttackEdit

Initial autocancel 1-2
Early hit 16
Clean hit 17-20
Late hit 21
Ending autocancel 43-
Interruptible 60
Animation length 74
                                                                                                                                                   
                                                                                                                                                   

Landing lagEdit

Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible