SSBU Icon.png

Mii Gunner (SSBU)/Down tilt: Difference between revisions

m (Removed protection from "Mii Gunner (SSBU)/Down tilt": Bot: Unprotecting a list of files)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MiiGunnerDTiltSSBU.gif|thumb|550px|Hitbox visualization showing Mii Gunner's down tilt.]]
[[File:MiiGunnerDTiltSSBU.gif|thumb|350px|Hitbox visualization showing Mii Gunner's down tilt.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Line 22: Line 22:
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Fire
|slvl=L
|slvl=M
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 41: Line 41:
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Fire
|slvl=L
|slvl=M
}}
}}
|}
|}
Line 63: Line 63:
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
==Trivia==
*This move has a 20% trip chance only possible on very steep slants like the ones possible on [[Hanenbow]].
*The move has a 30% trip chance that can never actually happen, due to its largely vertical launch angle.


{{MvSubNavMiiGunner|g=SSBU}}
{{MvSubNavMiiGunner|g=SSBU}}
[[Category:Mii Gunner (SSBU)]]
[[Category:Mii Gunner (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Latest revision as of 00:35, July 29, 2022

Hitbox visualization showing Mii Gunner's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0   Standard 80 60 0   5.5 top 0.0 1.6 17.0 1.0× 1.0× 20%               Fire   All All            
1 0 0 14.0% 0   Standard 80 60 0   3.0 armr 5.0 to 2.0 0.0 0.0 1.0× 1.0× 20%               Fire   All All            

TimingEdit

Hitboxes 8-10
Interruptible 41
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • The move has a 30% trip chance that can never actually happen, due to its largely vertical launch angle.