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Captain Falcon (SSBU)/Down aerial: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|350px|Hitbox visualization showing Captain Falcon's down aerial. ==Overview== Captain Falcon stomps below him. The sweet...)
 
 
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[[File:CaptainFalconDAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's down aerial.]]
[[File:CaptainFalconDAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's down aerial.]]
==Overview==
==Overview==
Captain Falcon stomps below him. The sweetspot is a powerful [[meteor smash]].
Captain Falcon stomps below him. The sweetspot is a powerful [[meteor smash]]. It serves well as an edgeguarding tool, and it can start combos on grounded opponents at mid-percents.
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 44: Line 45:


==Timing==
==Timing==
The move disables [[jostling]] during frames 4-18.
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
Line 69: Line 71:
===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|13
|-
!Animation length
!Animation length
|12
|19
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 09:52, June 7, 2022

Hitbox visualization showing Captain Falcon's down aerial.

OverviewEdit

Captain Falcon stomps below him. The sweetspot is a powerful meteor smash. It serves well as an edgeguarding tool, and it can start combos on grounded opponents at mid-percents.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0   Standard 10 100 0   5.9 top 0.0 -5.2 0.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 40 100 0   6.0 top 0.0 1.0 0.8 1.0× 1.0× 0%               Kick   All All            

TimingEdit

The move disables jostling during frames 4-18.

AttackEdit

Initial autocancel 1-3
Hitboxes 16-18
Ending autocancel 39-
Interruptible 45
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Interruptible 13
Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible