Diddy Kong (SSB4)/Up smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Diddy_Kong_Upsmash_SSB4.gif|thumb|Diddy Kong upsmash visualization. 10 FPS]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Diddy Kong hops briefly and performs a stationary cartwheel while | Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of [[damage]], it is rather weak, in terms of [[knockback]] however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first [[hitbox]] coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a [[down tilt]] at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy [[kill confirm]]. This gives it a large amount of safety and consistency that circumvents its poor knockback. | ||
==Hitboxes== | ==Hitboxes== | ||
Revision as of 17:20, July 5, 2017
Overview
Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of damage, it is rather weak, in terms of knockback however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first hitbox coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a down tilt at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy kill confirm. This gives it a large amount of safety and consistency that circumvents its poor knockback.
Hitboxes
Timing
Charges between | 1-2 |
---|---|
First hitboxes | 5-8 |
Second hitboxes | 12-15 |
Third hitboxes | 19-23 |
Interruptible (FAF) | 54 |
Animation length | 60 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|