Marth (SSBM)/Forward tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Overview: I main Marth in melee.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
==Overview== | ==Overview== | ||
{{image|Needs a gif. of the hitboxes}} | |||
Marth's forward tilt is a useful [[spacing]] tool, especially if [[tipper|tippered]]. If a [[wavedash]] was used before the forward tilt, it could follow up into another forward tilt at low percents. However, in most cases, a [[Marth (SSBM)/Down tilt|down tilt]] is generally preferred due to its lower [[lag]], longer range, and the fact that unlike forward tilt, down tilt can be [[crouch canceling|crouch canceled]] out of a [[dash]]. | Marth's forward tilt is a useful [[spacing]] tool, especially if [[tipper|tippered]]. If a [[wavedash]] was used before the forward tilt, it could follow up into another forward tilt at low percents. However, in most cases, a [[Marth (SSBM)/Down tilt|down tilt]] is generally preferred due to its lower [[lag]], longer range, and the fact that unlike forward tilt, down tilt can be [[crouch canceling|crouch canceled]] out of a [[dash]]. | ||
Revision as of 17:49, January 6, 2016
Overview
Marth's forward tilt is a useful spacing tool, especially if tippered. If a wavedash was used before the forward tilt, it could follow up into another forward tilt at low percents. However, in most cases, a down tilt is generally preferred due to its lower lag, longer range, and the fact that unlike forward tilt, down tilt can be crouch canceled out of a dash.
Hitboxes
Timing
Hitbox | 7-10 |
---|---|
Animation length | 35 |
Lag time |
Hitbox |
Related moves