List of updates (SSB4)/1.1.3 changelog: Difference between revisions

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*{{change|Up throw final hit base knockback|0|80}}
*{{change|Up throw final hit base knockback|0|80}}
*{{buff|[[Flying Slam]] transitions from grab to slam much faster, akin to ''Brawl''.}}
*{{buff|[[Flying Slam]] transitions from grab to slam much faster, akin to ''Brawl''.}}
*{{buff|[[Whirling Fortress]] can now grab ledges from behind.}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
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*{{buff|Neutral aerial second hit (clean) damage|10%|12%}}
*{{buff|Neutral aerial second hit (clean) damage|10%|12%}}
*{{buff|Neutral aerial second hit (late) damage|7%|9%}}
*{{buff|Neutral aerial second hit (late) damage|7%|9%}}
*{{buff|Neutral aerial landing lag|18|17}}
*{{buff|Forward aerial landing lag|23|22}}
*{{buff|Back and up aerial landing lag|20|19}}
*{{buff|Down aerial landing lag|28|26}}
*{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}}
*{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}}
*{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66}}
*{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66}}

Revision as of 03:35, December 16, 2015

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Bowser

  • Buff Up throw base knockback 90 → 25, knockback growth 80 → 155, angle 70° → 82°, and ending lag 68 → 61, allowing it to combo into other moves.
  • Nerf Up throw looping hits damage: 1% → 0.5%
  • Change Up throw looping hits hitstun: 1x → 0.5x
  • Change Up throw final hit knockback growth: 100 → 200
  • Change Up throw final hit base knockback: 0 → 80
  • Buff Flying Slam transitions from grab to slam much faster, akin to Brawl.
  • Buff Whirling Fortress can now grab ledges from behind.

Charizard

  • Change Dash attack hitbox 0 angle: 70° → 50°
  • Change Dash attack hitbox 1 angle: 80° → 60°
  • Change Several minor tweaks made to up smash.
  • Buff Down smash hitbox 0/1 knockback growth: 76 → 79
  • Buff Down smash hitbox 2/3 knockback growth: 82 → 85

Ganondorf

  • Buff Down smash second hit on shield angle: 130° → 50°, now pushing opponents away rather than towards him.
  • Change Down smash now flips opponents.
  • Buff Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to Captain Falcon's.
  • Nerf The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit until extremely high percentages, less safe on landing, less effective as a spacer, and completely removing its KOing capabilities.
  • Nerf Neutral aerial first hit (clean) damage: 12% → 7%
  • Nerf Neutral aerial first hit (late) damage: 8% → 4.5%
  • Nerf Neutral aerial first hit duration: 7-13 → ?
  • Buff Neutral aerial second hit startup: 20 → ?
  • Buff Neutral aerial second hit (clean) damage: 10% → 12%
  • Buff Neutral aerial second hit (late) damage: 7% → 9%
  • Buff Neutral aerial landing lag: 18 → 17
  • Buff Forward aerial landing lag: 23 → 22
  • Buff Back and up aerial landing lag: 20 → 19
  • Buff Down aerial landing lag: 28 → 26
  • Buff Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.
  • Buff Grounded, non-reversed Warlock Punch super armor duration: 11-63 → 11-66
  • Buff Grounded, reverse Warlock Punch now has super armor on frames 11-58.
  • Buff Grounded, reverse Warlock Blade now has super armor on frames 11-54.
  • Buff Grounded Flame Choke no longer has a blindspot.
  • Buff Dark Dive multihits damage: 1% → 1.2%
  • Buff Dark Dive throw damage: 7% → 9%
  • Buff Dark Dive throw knockback growth: 82 → 90

Greninja

  • Buff Forward smash knockback growth: 99 → 101
  • Buff Up smash second hit sweetspot knockback growth: 103 → 104
  • Buff Down smash knockback growth: 90 → 92
  • Buff Shadow Sneak/Strike front hit knockback growth: 102 → 104
  • Buff Shadow Sneak/Strike back hit knockback growth: 101 → 103
  • Buff Shadow Dash knockback growth: 90 → 92

King Dedede

  • Change Timing for Inhale and Taste Test modified.
  • Change Facing restriction for Super Dedede Jump modified.

Kirby

  • Buff Forward smash clean hit knockback growth: 99 → 100
  • Buff Forward smash late hit knockback growth: 66 → 67
  • Buff Up smash clean hit knockback growth: 102 → 103
  • Buff Up smash mid hit knockback growth: 96 → 97
  • Buff Up smash late hit knockback growth: 50 → 51
  • Buff Down smash knockback growth: 108 → 109
  • Buff Forward aerial knockback growth: 145 → 148
  • Change Forward aerial hitlag modifier: 1.0x → 1.2x
  • Buff Back aerial clean hit knockback growth: 102 → 104
  • Buff Back aerial late hit knockback growth: 110 → 112
  • Buff Up throw knockback growth: 63 → 74
  • Buff Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.

Link

  • Buff Forward smash's first hit knockback growth (85 → 89).
  • Change Down smash's first hit angle slightly changed (75 → 78).
  • Buff Down smash's first hit base knockback (26 → 40).
  • Nerf Down smash's first hit knockback growth slightly reduced (90 → 88).
  • Buff Forward aerial's first hit has increased damage (8% → 11%) and base knockback (10 → 20).
  • Nerf It has slightly decreased knockback growth (132 → 130).
  • Buff Forward aerial's second damage increased (10% → 13%).
  • Nerf It has less knockback growth (105 → 100).
  • Buff Down aerial no longer meteor smash's grounded opponents.
  • Nerf It has a hitbox that only hits grounded opponents. It deals less knockback, base knockback is 25, knockback growth is 40. It's angle is 55.

Little Mac

  • Nerf Jab looping hits deal less damage.

Lucario

  • Change Aura Sphere (including custom variants) angle: 80° → 83°
  • Nerf Aura Sphere (including custom variants) knockback growth: 100 → 93
  • Nerf Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x

Mega Lucario

  • Nerf Aura Sphere (including custom variants) knockback growth: 100 → 93
  • Buff Aura Sphere (including custom variants) base knockback: 10 → 12
  • Change Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x

Lucas

  • Buff Neutral air looping hits damage: 1 → 2
  • Buff As a result, neutral air deals 4% more damage: 8 → 12.

Luigi

  • Buff Green Missile fully charged damage: 19.8% → 21%
  • Buff Green Missile misfire damage: 23% → 25%

Mewtwo

  • Buff Forward smash sourspot damage: 15% → 16%
  • Buff Forward smash hitbox size: 2.0 → 3.0
  • Buff Forward air startup: 6 frames → 5
  • Buff Back air x-axis offset: 5.1 → 5.5
  • Buff Up air damage: 9% → 10%
  • Buff Down air hitbox duration: 2 frames → 4
  • Change Down throw angle: 69 → 74

Pit

  • Buff Back air startup and landing lag reduced.

Robin

  • Buff Forward tilt's position changed, size increased: 4.0 → 5.0
  • Buff Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0
  • Buff Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5
  • Buff Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5
  • Change Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70
  • Nerf Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
  • Buff Down air (Levin) late hit damage increased: 5% → 8%

Zelda

  • Buff Nayru's Love back loop hits damage: 1 → 2
  • Buff Farore's Wind jumps much higher if used right after a midair jump.
  • Nerf Phantom Slash deals less maximum damage: 24 → 26

Zero Suit Samus

  • Buff Plasma Whip has gained 2 extra hitboxes in the center of the attack.
  • Buff As a result, it deals 2% more damage: 8 → 10.